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Sauge

PROFILE

Sauge

Over four months, contributed to OReynoud/Forage-and-brew by building and refining 3D environments, character systems, and visual pipelines using Unity and C#. Delivered 26 features and resolved 9 bugs, focusing on reusable player prefabs, dynamic camera systems, and immersive outdoor scenes. Integrated 3D modeling, shader development, and post-processing to enhance visual fidelity while optimizing performance through asset management and static-ification. Improved gameplay consistency by addressing frame-rate dependent logic and refining UI/UX elements. Leveraged HLSL and Unity Shader Graph for custom effects, and maintained a clean asset pipeline, supporting rapid iteration and maintainability across evolving gameplay and visual requirements.

Overall Statistics

Feature vs Bugs

74%Features

Repository Contributions

84Total
Bugs
9
Commits
84
Features
26
Lines of code
341,038
Activity Months4

Work History

January 2025

32 Commits • 12 Features

Jan 1, 2025

January 2025 performance summary for OReynoud/Forage-and-brew: Executed a focused sprint delivering major visual systems, camera enhancements, and outdoor scene polish, alongside stability improvements and asset pipeline improvements. The work progressed the product’s visual fidelity, editor-to-game iteration speed, and reliability of core gameplay surfaces.

December 2024

37 Commits • 10 Features

Dec 1, 2024

December 2024 – Performance-focused feature delivery for OReynoud/Forage-and-brew, emphasizing a reusable player prefab, immersive outdoor environments, and UI/UX improvements. Delivered end-to-end player integration, environment visuals, and Graph system enhancements, with notable optimization and bug fixes to accelerate iteration and improve gameplay fidelity.

November 2024

11 Commits • 3 Features

Nov 1, 2024

Monthly summary for 2024-11 for OReynoud/Forage-and-brew: delivered three feature-focused updates enhancing player immersion and visuals across the camera, physics, and character assets. No major bugs fixed this month; stabilization work occurred in parallel with feature delivery. Impact: improved depth perception and framing via Camera Perspective Refinement; dynamic jiggle physics enabling more believable character motion; refined character visuals and consistent prefab naming for maintainability. Technologies/skills demonstrated: Unity camera rigs, jiggle physics integration, asset pipeline, prefab organization, naming conventions, and scene refinement.

October 2024

4 Commits • 1 Features

Oct 1, 2024

Month: 2024-10 — Delivered key visual and stability improvements for OReynoud/Forage-and-brew, enhancing visual fidelity and user experience while maintaining performance. Implemented Environment Visuals and Post-Processing Enhancements across ProportionsTest and House test scenes, consolidating post-processing work and introducing a standard post-processing package. Fixed frame-rate dependent character rotation by moving rotation logic to FixedUpdate, ensuring consistent rotation across hardware. Result: clearer visuals, more predictable behavior, and a cleaner pipeline for future visual tweaks.

Activity

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Quality Metrics

Correctness82.4%
Maintainability82.4%
Architecture80.2%
Performance74.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLUSSUXMLUnityUnity AssetUnity Asset FilesUnity Asset ImportUnity MetaUnity Prefab

Technical Skills

3D Animation3D Art3D Asset Integration3D Asset Placement3D Camera Control3D Environment Art3D Environment Design3D Modeling3D Modeling Integration3D Modeling Texturing3D Physics SimulationAsset IntegrationAsset ManagementAsset OptimizationAsset Placement

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OReynoud/Forage-and-brew

Oct 2024 Jan 2025
4 Months active

Languages Used

C#UnityHLSLUSSUXMLUnity AssetUnity YAMLYAML

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentPost-processingPost-processing Effects