
Worked on the VictorLeFurtif/GroupeRadio4 repository to consolidate the player animation pipeline, centralizing attack, hit, scan around, and overcharged animations within a unified asset management system. Leveraged Unity and YAML to standardize animation state handling, which improved asset quality and accelerated iteration cycles. Developed and configured a dedicated Test Augustin scene, including camera setup, to streamline testing and validation processes. This approach stabilized animation assets and enhanced QA readiness for future releases. The work focused on animation, asset management, and game development, resulting in a more maintainable and efficient workflow for both development and quality assurance teams.
April 2025 summary for VictorLeFurtif/GroupeRadio4: Consolidated the player animation pipeline and test scene setup, centralizing attack, hit, scan around, and overcharged animations while introducing a dedicated Test Augustin scene with camera configuration. This work stabilizes animation assets, accelerates iteration, and strengthens QA readiness for upcoming releases.
April 2025 summary for VictorLeFurtif/GroupeRadio4: Consolidated the player animation pipeline and test scene setup, centralizing attack, hit, scan around, and overcharged animations while introducing a dedicated Test Augustin scene with camera configuration. This work stabilizes animation assets, accelerates iteration, and strengthens QA readiness for upcoming releases.

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