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THIBAULT Augustin

PROFILE

Thibault Augustin

Worked on the VictorLeFurtif/GroupeRadio4 repository to consolidate the player animation pipeline, centralizing attack, hit, scan around, and overcharged animations within a unified asset management system. Leveraged Unity and YAML to standardize animation state handling, which improved asset quality and accelerated iteration cycles. Developed and configured a dedicated Test Augustin scene, including camera setup, to streamline testing and validation processes. This approach stabilized animation assets and enhanced QA readiness for future releases. The work focused on animation, asset management, and game development, resulting in a more maintainable and efficient workflow for both development and quality assurance teams.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
1
Lines of code
9,628
Activity Months1

Your Network

48 people

Same Organization

@rubika-edu.com
37

Shared Repositories

11
BOVE AlexisMember
SCHLESSER CamilleMember
EthanMember
PEILLEX-DELPHE--GIL OcéaneMember
Samdeq-rubikaMember
CouetteChauffanteMember
T-VertMentheMember
BAZ VictorMember
VictorMember

Work History

April 2025

7 Commits • 1 Features

Apr 1, 2025

April 2025 summary for VictorLeFurtif/GroupeRadio4: Consolidated the player animation pipeline and test scene setup, centralizing attack, hit, scan around, and overcharged animations while introducing a dedicated Test Augustin scene with camera configuration. This work stabilizes animation assets, accelerates iteration, and strengthens QA readiness for upcoming releases.

Activity

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Quality Metrics

Correctness94.2%
Maintainability94.2%
Architecture94.2%
Performance91.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnityUnity AssetUnity YAMLYAML

Technical Skills

AnimationAsset ManagementGame DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VictorLeFurtif/GroupeRadio4

Apr 2025 Apr 2025
1 Month active

Languages Used

UnityUnity AssetUnity YAMLYAML

Technical Skills

AnimationAsset ManagementGame DevelopmentUnityUnity Engine