
Developed foundational boss health visuals for the julianjriley/ByHookOrByCrook repository, focusing on the integration of health bar UI elements and a Heart Health asset. Leveraged Unity and C# to implement state-driven updates for boss health bars, ensuring that visual feedback accurately reflects gameplay events. Created a dedicated prefab and sprite for the Heart Health asset, establishing a reusable asset pipeline for future health-related features. The work centered on asset integration and UI development, wiring new visuals directly into the boss health system’s core logic. This established the visual scaffolding necessary for expanding boss health mechanics in subsequent development phases.
November 2024: Delivered foundational boss health visuals and health asset integration for julianjriley/ByHookOrByCrook. Implemented Boss Health UI visuals (health bars) and integrated a Heart Health asset with a dedicated prefab and sprite. Established the visual scaffolding for boss health mechanics and prepared assets for future health-related gameplay features.
November 2024: Delivered foundational boss health visuals and health asset integration for julianjriley/ByHookOrByCrook. Implemented Boss Health UI visuals (health bars) and integrated a Heart Health asset with a dedicated prefab and sprite. Established the visual scaffolding for boss health mechanics and prepared assets for future health-related gameplay features.

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