
Developed core gameplay systems and enhancements for the ByHookOrByCrook repository over a two-month period, focusing on combat, inventory, and scene management within Unity. Delivered new weapon and projectile mechanics, expanded passive item interactions, and overhauled the overheat system to deepen combat dynamics and improve balance. Refactored inventory and item ID management for consistency across systems, and addressed persistent scene data and rendering bugs to ensure stability. Leveraged C#, Unity Engine, and ShaderLab to implement features such as new prefabs, improved water rendering, and streamlined scene transitions, demonstrating a methodical approach to both feature delivery and technical debt reduction.
December 2024 monthly summary for julianjriley/ByHookOrByCrook. Focused on feature delivery, stability, and balance improvements. Key outcomes include completion of Sunfish passive item with cross-item interactions, a comprehensive overheat system overhaul for more consistent damage dynamics, and reliability improvements with scene persistence and rendering. These changes elevate gameplay depth, reduce state-related bugs, and demonstrate strong engineering discipline across Unity C# scripting, systems refactor, and debugging.
December 2024 monthly summary for julianjriley/ByHookOrByCrook. Focused on feature delivery, stability, and balance improvements. Key outcomes include completion of Sunfish passive item with cross-item interactions, a comprehensive overheat system overhaul for more consistent damage dynamics, and reliability improvements with scene persistence and rendering. These changes elevate gameplay depth, reduce state-related bugs, and demonstrate strong engineering discipline across Unity C# scripting, systems refactor, and debugging.
November 2024 monthly summary for julianjriley/ByHookOrByCrook focused on delivering tangible gameplay enhancements, stability improvements, and visual polish that collectively boost player engagement and in-game monetization value. Implemented a strategic set of features and refactors across combat, inventory, visuals, and scene flow to improve depth, balance, and maintainability.
November 2024 monthly summary for julianjriley/ByHookOrByCrook focused on delivering tangible gameplay enhancements, stability improvements, and visual polish that collectively boost player engagement and in-game monetization value. Implemented a strategic set of features and refactors across combat, inventory, visuals, and scene flow to improve depth, balance, and maintainability.

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