
Contributed to the ByHookOrByCrook repository by developing and refining core gameplay features over a two-month period, focusing on asset integration, level design, and narrative expansion within Unity. Leveraged C# and Scriptable Objects to implement a Practice Arena, refresh item and weapon visuals, and expand NPC dialogue, enhancing both player engagement and maintainability. Addressed gameplay flow by deactivating problematic prefabs and improved the in-game economy through item updates and UI enhancements, such as renaming and rebalancing the Glitch Fish and preserving aspect ratios for fishing displays. All changes were delivered with clear, auditable commits to support ongoing development and review.
December 2024 — julianjriley/ByHookOrByCrook: Key feature delivered focused on fishing UI polish and in-game economy accuracy. Glitch Fish Item Update and Fishing Display Enhancement renamed DashResetsJumpFish to Glitch Fish, updated its in-game description, and set a cost of 400. Also enabled Preserve Aspect for the fishing display to prevent sprite distortion, delivering improved visual fidelity and player immersion. All changes are traceable to commit 368cbd8e34cc12f980749e9ede42e2f13b3e108a (Glitch Fish & Preserve Aspect).
December 2024 — julianjriley/ByHookOrByCrook: Key feature delivered focused on fishing UI polish and in-game economy accuracy. Glitch Fish Item Update and Fishing Display Enhancement renamed DashResetsJumpFish to Glitch Fish, updated its in-game description, and set a cost of 400. Also enabled Preserve Aspect for the fishing display to prevent sprite distortion, delivering improved visual fidelity and player immersion. All changes are traceable to commit 368cbd8e34cc12f980749e9ede42e2f13b3e108a (Glitch Fish & Preserve Aspect).
November 2024 monthly summary focusing on key accomplishments across julianjriley/ByHookOrByCrook: Practice Arena development and stabilization, visual asset refresh for items/weapons, and narrative/dialogue expansion. Implemented a critical bug fix by deactivating the Mama Leech prefab by default to prevent unintended gun spawns. These efforts establish foundational gameplay flow, improve visual fidelity, and expand NPC interactions, driving player engagement and maintainable codebase.
November 2024 monthly summary focusing on key accomplishments across julianjriley/ByHookOrByCrook: Practice Arena development and stabilization, visual asset refresh for items/weapons, and narrative/dialogue expansion. Implemented a critical bug fix by deactivating the Mama Leech prefab by default to prevent unintended gun spawns. These efforts establish foundational gameplay flow, improve visual fidelity, and expand NPC interactions, driving player engagement and maintainable codebase.

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