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TheFHazelnut

PROFILE

Thefhazelnut

Worked on the ByHookOrByCrook repository, delivering two gameplay features that enhanced combat depth and improved user interface clarity. Developed the Bullet Blue Whale passive item using C# and Unity, introducing new prefabs and scripts to dynamically scale weapon sizes across the player’s inventory. Added the Piranha passive item, implementing distance-based projectile damage logic and integrating new assets. Refactored UI elements and introduced a Boss Canvas prefab to improve combat readability and project organization. Focused on maintainable, object-oriented code and clear commit practices, demonstrating skills in C# scripting, Unity prefab workflows, and UI development without addressing bug fixes during this period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
1,560
Activity Months1

Work History

October 2024

2 Commits • 2 Features

Oct 1, 2024

October 2024 monthly summary for julianjriley/ByHookOrByCrook. Delivered two gameplay-enhancing features and a UI refactor that together deepen combat depth, improve UI clarity, and strengthen project structure. Key features delivered: - Bullet Blue Whale passive item: new prefab, script, and assets; scales weapon sizes across the inventory with updated weapon scaling logic. Commit: e1673f2cf6a9acd69156595ca6260e600a8d16ff - Piranha passive item with distance-based projectile damage; added Boss Canvas prefab; refactored UI for better organization and combat readability. Commit: cce051d1e9a48e920cfbe80e91011f4872a1f0a6 Overall impact: - Enriched combat mechanics with dynamic weapon scaling and distance-based damage. - Improved UI structure, boss encounter presentation, and asset/prefab organization. - Strengthened maintainability and collaboration through clear commits and iteration notes. Technologies/skills demonstrated: - Unity prefab-based feature development, scripting for gameplay systems, asset integration, and UI refactoring; code organization and iteration hygiene.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture90.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#YAML

Technical Skills

C# ScriptingCombat MechanicsGame DevelopmentObject-Oriented ProgrammingScriptingUI DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

julianjriley/ByHookOrByCrook

Oct 2024 Oct 2024
1 Month active

Languages Used

C#YAML

Technical Skills

C# ScriptingCombat MechanicsGame DevelopmentObject-Oriented ProgrammingScriptingUI Development