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PROFILE

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Jo Bowne developed and maintained core visual and animation systems for the CBowneUCF/RageRooster repository over seven months, focusing on scalable asset pipelines and rendering fidelity. They delivered features such as cel-shaded rendering upgrades, procedural terrain construction, and animation system enhancements, using Unity Engine, C#, and ShaderLab. Their work included shader graph development, material tuning, and integration of new character assets, addressing both visual consistency and performance. By refactoring asset management and optimizing scene workflows, Jo improved iteration speed and reduced rendering defects. The depth of their contributions established a robust foundation for future content and streamlined cross-team development processes.

Overall Statistics

Feature vs Bugs

94%Features

Repository Contributions

34Total
Bugs
1
Commits
34
Features
15
Lines of code
3,070,901
Activity Months7

Work History

June 2025

5 Commits • 3 Features

Jun 1, 2025

June 2025 performance summary for CBowneUCF/RageRooster focusing on elevating visual fidelity, enabling procedural world construction, and stabilizing the rendering pipeline. Delivered shader-graph based terrain rendering, procedural meshes/CSG integration, and targeted window material improvements, while cleaning up deprecated assets and hardening scene loads for scalable development workflows.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for CBowneUCF/RageRooster: Focused on visual fidelity improvements through shader and material enhancements. No major bug fixes recorded this month; efforts centered on delivering higher-quality visuals and a more consistent art style, contributing to improved user perception and potential engagement while maintaining stability.

April 2025

9 Commits • 4 Features

Apr 1, 2025

April 2025 performance summary for CBowneUCF/RageRooster. This month focused on delivering high-fidelity visual polish, robust animation data, typography improvements, and rendering efficiency to enhance player experience and pipeline efficiency.

March 2025

3 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for CBowneUCF/RageRooster. Focused on expanding animation capabilities and asset delivery. Delivered a new animation assets pack and a playable asset, RR_Cassowary, with integration into the ChickenCoop scene. No major bugs fixed this month. The work enhances gameplay polish, character diversity, and asset-to-scene integration, enabling faster iteration in future sprints.

February 2025

4 Commits • 2 Features

Feb 1, 2025

February 2025 (2025-02) monthly summary for CBowneUCF/RageRooster focusing on visual fidelity, animation responsiveness, and shader stability. Delivered two major features: Player Light Punch Animation System with updated animation data and shader/material improvements; and a graphics assets refactor with a new barrel material. Fixed a rendering issue by applying LitShaderNormalFix and enabling DOTWEEN integration across platforms, ensuring correct normal maps and visuals. These changes enhanced gameplay feel, visual consistency across assets, and cross-platform reliability, enabling faster iteration and reducing rendering-related defects.

January 2025

6 Commits • 1 Features

Jan 1, 2025

January 2025: Delivered a major cel-shaded rendering upgrade and associated shader/material enhancements for RageRooster. Implemented a coordinated shader pipeline refresh comprising a new shader graph, improved shading textures, dithering transparency, and extended texture properties, with rig/asset updates to support the changes across key characters and enemies. This work enhances visual fidelity, consistency, and art pipeline efficiency while preserving performance targets. Business value: improved player perception, reduced asset rework for future content, and a solid foundation for ongoing visual improvements.

November 2024

6 Commits • 3 Features

Nov 1, 2024

In 2024-11, RageRooster (CBowneUCF/RageRooster) delivered focused asset polish, new character integration, animation/rig improvements, and audio pipeline simplification to strengthen visual fidelity, gameplay feel, and content scalability. The work reduces iteration friction and sets up a scalable foundation for future content while improving runtime reliability.

Activity

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Quality Metrics

Correctness84.8%
Maintainability85.2%
Architecture81.8%
Performance75.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssetC#JSONN/AShaderLabUnityUnity AssetUnity ShaderLabYAML

Technical Skills

3D Animation3D Art3D Graphics3D Model Import Settings3D ModelingAnimationAsset IntegrationAsset ManagementAudio IntegrationCharacter RiggingGame DevelopmentMaterial ConfigurationMaterial CreationMaterial EditingMaterial Shading

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CBowneUCF/RageRooster

Nov 2024 Jun 2025
7 Months active

Languages Used

AssetUnityUnity AssetUnity ShaderLabYAMLJSONN/AShaderLab

Technical Skills

3D Animation3D ModelingAsset IntegrationAsset ManagementAudio IntegrationCharacter Rigging

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