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PROFILE

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Over seven months, contributed to the CBowneUCF/RageRooster repository by building and refining 3D game assets, animation systems, and rendering pipelines in Unity. Delivered features such as cel-shaded rendering upgrades, procedural terrain shaders, and character animation enhancements, focusing on visual fidelity and efficient asset integration. Used C#, ShaderLab, and Unity’s Shader Graph to implement material improvements, optimize scene management, and streamline asset workflows. Addressed cross-platform rendering issues and improved audio integration, supporting scalable content development. The work emphasized maintainable pipelines, consistent art direction, and performance optimization, resulting in a robust foundation for ongoing gameplay and visual improvements.

Overall Statistics

Feature vs Bugs

94%Features

Repository Contributions

34Total
Bugs
1
Commits
34
Features
15
Lines of code
3,070,901
Activity Months7

Work History

June 2025

5 Commits • 3 Features

Jun 1, 2025

June 2025 performance summary for CBowneUCF/RageRooster focusing on elevating visual fidelity, enabling procedural world construction, and stabilizing the rendering pipeline. Delivered shader-graph based terrain rendering, procedural meshes/CSG integration, and targeted window material improvements, while cleaning up deprecated assets and hardening scene loads for scalable development workflows.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for CBowneUCF/RageRooster: Focused on visual fidelity improvements through shader and material enhancements. No major bug fixes recorded this month; efforts centered on delivering higher-quality visuals and a more consistent art style, contributing to improved user perception and potential engagement while maintaining stability.

April 2025

9 Commits • 4 Features

Apr 1, 2025

April 2025 performance summary for CBowneUCF/RageRooster. This month focused on delivering high-fidelity visual polish, robust animation data, typography improvements, and rendering efficiency to enhance player experience and pipeline efficiency.

March 2025

3 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for CBowneUCF/RageRooster. Focused on expanding animation capabilities and asset delivery. Delivered a new animation assets pack and a playable asset, RR_Cassowary, with integration into the ChickenCoop scene. No major bugs fixed this month. The work enhances gameplay polish, character diversity, and asset-to-scene integration, enabling faster iteration in future sprints.

February 2025

4 Commits • 2 Features

Feb 1, 2025

February 2025 (2025-02) monthly summary for CBowneUCF/RageRooster focusing on visual fidelity, animation responsiveness, and shader stability. Delivered two major features: Player Light Punch Animation System with updated animation data and shader/material improvements; and a graphics assets refactor with a new barrel material. Fixed a rendering issue by applying LitShaderNormalFix and enabling DOTWEEN integration across platforms, ensuring correct normal maps and visuals. These changes enhanced gameplay feel, visual consistency across assets, and cross-platform reliability, enabling faster iteration and reducing rendering-related defects.

January 2025

6 Commits • 1 Features

Jan 1, 2025

January 2025: Delivered a major cel-shaded rendering upgrade and associated shader/material enhancements for RageRooster. Implemented a coordinated shader pipeline refresh comprising a new shader graph, improved shading textures, dithering transparency, and extended texture properties, with rig/asset updates to support the changes across key characters and enemies. This work enhances visual fidelity, consistency, and art pipeline efficiency while preserving performance targets. Business value: improved player perception, reduced asset rework for future content, and a solid foundation for ongoing visual improvements.

November 2024

6 Commits • 3 Features

Nov 1, 2024

In 2024-11, RageRooster (CBowneUCF/RageRooster) delivered focused asset polish, new character integration, animation/rig improvements, and audio pipeline simplification to strengthen visual fidelity, gameplay feel, and content scalability. The work reduces iteration friction and sets up a scalable foundation for future content while improving runtime reliability.

Activity

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Quality Metrics

Correctness84.8%
Maintainability85.2%
Architecture81.8%
Performance75.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssetC#JSONN/AShaderLabUnityUnity AssetUnity ShaderLabYAML

Technical Skills

3D Animation3D Art3D Graphics3D Model Import Settings3D ModelingAnimationAsset IntegrationAsset ManagementAudio IntegrationCharacter RiggingGame DevelopmentMaterial ConfigurationMaterial CreationMaterial EditingMaterial Shading

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CBowneUCF/RageRooster

Nov 2024 Jun 2025
7 Months active

Languages Used

AssetUnityUnity AssetUnity ShaderLabYAMLJSONN/AShaderLab

Technical Skills

3D Animation3D ModelingAsset IntegrationAsset ManagementAudio IntegrationCharacter Rigging