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ArgyZu

PROFILE

Argyzu

Jovanna developed core gameplay systems and UI for the Rhythm Kitchen project in the hbjeletich/G4G-SP25 repository, focusing on modular, maintainable Unity C# code. Over three months, she delivered a complete rhythm game scene pipeline, integrating asset management, motion tracking, and a prefab-based particle effects system to enhance visual feedback and player guidance. Her work included refining note spawning, judgment logic, and dynamic instructional text, as well as overhauling the main menu for improved navigation. By emphasizing reusable components and organized project structure, Jovanna enabled rapid iteration, improved user experience, and ensured the codebase remained stable and extensible.

Overall Statistics

Feature vs Bugs

94%Features

Repository Contributions

47Total
Bugs
1
Commits
47
Features
17
Lines of code
74,271
Activity Months3

Work History

December 2025

4 Commits • 3 Features

Dec 1, 2025

December 2025: Delivered three core features for Rhythm Kitchen with a focus on visual feedback, user guidance, and streamlined navigation. Implementations leverage modular, reusable designs to improve maintainability and future velocity. No major bugs reported this period; ongoing stability improvements were achieved through architecture refinements and UI/UX overhauls.

November 2025

18 Commits • 6 Features

Nov 1, 2025

Concise monthly summary for hbjeletich/G4G-SP25 covering November 2025. Focused on delivering core rhythm gameplay improvements, UI/UX polish, and reliability gains to enhance player engagement and business value. Implemented features to boost replayability, readability, and feedback loops while stabilizing the rhythm judgment subsystem and enabling rapid iteration on visuals and interactions.

October 2025

25 Commits • 8 Features

Oct 1, 2025

October 2025 delivered an end-to-end rhythm game scene pipeline in hbjeletich/G4G-SP25, focusing on playable scene setup, asset integration, and a maintainable codebase to accelerate iteration and future feature work. Key work spans scene management scaffolding, comprehensive sprite/assets integration, RKConductor integration with validated play-test, and UI stability improvements, all underpinned by a more organized project structure and reliable background/scene transitions.

Activity

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Quality Metrics

Correctness90.6%
Maintainability84.2%
Architecture85.2%
Performance84.6%
AI Usage22.2%

Skills & Technologies

Programming Languages

C#FontUnityYAML

Technical Skills

3D modelingAsset ManagementC#C# ScriptingC# programmingC# scriptingGame DevelopmentMotion TrackingUI DesignUI designUI/UX DesignUnityUnity Developmentasset managementaudio programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

hbjeletich/G4G-SP25

Oct 2025 Dec 2025
3 Months active

Languages Used

C#UnityYAMLFont

Technical Skills

3D modelingC#C# ScriptingC# programmingC# scriptingGame Development