
Jovanna developed core gameplay systems and UI for the Rhythm Kitchen project in the hbjeletich/G4G-SP25 repository, focusing on modular, maintainable Unity C# code. Over three months, she delivered a complete rhythm game scene pipeline, integrating asset management, motion tracking, and a prefab-based particle effects system to enhance visual feedback and player guidance. Her work included refining note spawning, judgment logic, and dynamic instructional text, as well as overhauling the main menu for improved navigation. By emphasizing reusable components and organized project structure, Jovanna enabled rapid iteration, improved user experience, and ensured the codebase remained stable and extensible.
December 2025: Delivered three core features for Rhythm Kitchen with a focus on visual feedback, user guidance, and streamlined navigation. Implementations leverage modular, reusable designs to improve maintainability and future velocity. No major bugs reported this period; ongoing stability improvements were achieved through architecture refinements and UI/UX overhauls.
December 2025: Delivered three core features for Rhythm Kitchen with a focus on visual feedback, user guidance, and streamlined navigation. Implementations leverage modular, reusable designs to improve maintainability and future velocity. No major bugs reported this period; ongoing stability improvements were achieved through architecture refinements and UI/UX overhauls.
Concise monthly summary for hbjeletich/G4G-SP25 covering November 2025. Focused on delivering core rhythm gameplay improvements, UI/UX polish, and reliability gains to enhance player engagement and business value. Implemented features to boost replayability, readability, and feedback loops while stabilizing the rhythm judgment subsystem and enabling rapid iteration on visuals and interactions.
Concise monthly summary for hbjeletich/G4G-SP25 covering November 2025. Focused on delivering core rhythm gameplay improvements, UI/UX polish, and reliability gains to enhance player engagement and business value. Implemented features to boost replayability, readability, and feedback loops while stabilizing the rhythm judgment subsystem and enabling rapid iteration on visuals and interactions.
October 2025 delivered an end-to-end rhythm game scene pipeline in hbjeletich/G4G-SP25, focusing on playable scene setup, asset integration, and a maintainable codebase to accelerate iteration and future feature work. Key work spans scene management scaffolding, comprehensive sprite/assets integration, RKConductor integration with validated play-test, and UI stability improvements, all underpinned by a more organized project structure and reliable background/scene transitions.
October 2025 delivered an end-to-end rhythm game scene pipeline in hbjeletich/G4G-SP25, focusing on playable scene setup, asset integration, and a maintainable codebase to accelerate iteration and future feature work. Key work spans scene management scaffolding, comprehensive sprite/assets integration, RKConductor integration with validated play-test, and UI stability improvements, all underpinned by a more organized project structure and reliable background/scene transitions.

Overview of all repositories you've contributed to across your timeline