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Craig Espineli

PROFILE

Craig Espineli

Craig Espineli developed and refined the user interface and animation systems for the hbjeletich/G4G-SP25 game prototype over a three-month period. He delivered a cohesive UI overhaul, integrating new images, fonts, and branding assets to unify the visual experience and streamline asset management. Using Unity and C#, Craig implemented a new main menu, end screen, and updated character animations with high-quality sprite sheets, enhancing both usability and gameplay aesthetics. His work focused on asset-driven improvements, disciplined version control, and responsive motion, resulting in a more polished user experience and establishing a robust foundation for future UI and animation enhancements.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
3
Lines of code
40,166
Activity Months3

Work History

December 2025

2 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for hbjeletich/G4G-SP25. Focused on elevating visual fidelity and animation quality through a dedicated sprite sheet upgrade. Implemented a new squat animation sprite sheet and updated character animations to replace older sprites, driving smoother gameplay aesthetics with less blur and more responsive motion.

November 2025

3 Commits • 1 Features

Nov 1, 2025

Month: 2025-11 — Focused on delivering a cohesive UI overhaul for G4G-SP25 and reinforcing branding. Key achievements include a new Main Menu scene, End Screen UI, and integrated branding assets for hbjeletich/G4G-SP25. No major bugs reported this month. Impact: improved first-run experience, consistent visuals across entry points, and a solid foundation for future UI polish and feature iterations. Tech stack and skills demonstrated: Unity UI design, scene management, asset integration, branding governance, and disciplined version control.

October 2025

1 Commits • 1 Features

Oct 1, 2025

Monthly summary for 2025-10: Focused on delivering UI improvements for CameraSnap and preparing the prototype for stakeholder demonstrations. Key achievements include updating CameraSnap UI assets (images and fonts) to enhance visual fidelity and usability, and integrating these assets into the prototype scene. No major bugs were reported this month. These efforts improved the user experience, accelerated UI iteration, and set groundwork for future asset-driven enhancements.

Activity

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Quality Metrics

Correctness96.8%
Maintainability90.0%
Architecture90.0%
Performance93.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#PNGYAML

Technical Skills

Game DevelopmentUI DesignUI/UX DesignUnityanimationgame developmentsprite animationsprite design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

hbjeletich/G4G-SP25

Oct 2025 Dec 2025
3 Months active

Languages Used

YAMLC#PNG

Technical Skills

Game DevelopmentUI/UX DesignUnityUI Designgame developmentanimation