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Campbell-Whann

PROFILE

Campbell-whann

Over four months, Chris Whann developed and enhanced core gameplay and visual systems for the hbjeletich/G4G-SP25 repository, focusing on immersive player experiences. He implemented a particle effects system with laser and constellation visuals, introduced dynamic starfield and celestial scene enhancements, and delivered background audio integration to enrich game ambience. Using Unity, C#, and ShaderGraph, Chris optimized asset and font rendering performance, improved UI design, and managed dependencies for maintainability. His work included rigorous unit testing for player character models and cross-functional collaboration across audio, graphics, and gameplay engineering, demonstrating depth in graphics programming and a strong focus on scalable, maintainable solutions.

Overall Statistics

Feature vs Bugs

78%Features

Repository Contributions

26Total
Bugs
2
Commits
26
Features
7
Lines of code
76,838
Activity Months4

Work History

March 2026

1 Commits • 1 Features

Mar 1, 2026

Concise monthly summary focused on key developer accomplishments for March 2026 (2026-03).

December 2025

5 Commits • 2 Features

Dec 1, 2025

Concise monthly summary for December 2025 focusing on business value and technical achievements for the G4G-SP25 project.

November 2025

19 Commits • 3 Features

Nov 1, 2025

November 2025 performance summary for hbjeletich/G4G-SP25. Delivered a visually rich update including a new Particle Effects System with laser/constellation visuals, plus extensive celestial scene enhancements and UI/visual polish. Stabilized asset dependencies by reverting unstable particle changes and migrating Captury Toolkit to GitHub for better maintenance. Demonstrated strong end-to-end delivery from feature work through integration, with measurable improvement to game ambience and user engagement potential.

October 2025

1 Commits • 1 Features

Oct 1, 2025

Month: 2025-10. Delivered focused test coverage for the Player Character base to validate foundational attributes and behaviors, reducing regression risk and enabling safer iterations on gameplay features.

Activity

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Quality Metrics

Correctness96.8%
Maintainability81.6%
Architecture86.2%
Performance83.8%
AI Usage27.6%

Skills & Technologies

Programming Languages

C#JSONShaderGraphUnknownYAML

Technical Skills

3D modelingC# ScriptingGame DevelopmentGraphics ProgrammingShader DevelopmentUI designUnityUnity DevelopmentUnity developmentVFXVisual Effectsasset managementasset optimizationaudio engineeringdependency management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

hbjeletich/G4G-SP25

Oct 2025 Mar 2026
4 Months active

Languages Used

UnknownC#JSONShaderGraphYAML

Technical Skills

game developmentunit testing3D modelingC# ScriptingGame DevelopmentGraphics Programming