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Campbell-Whann

PROFILE

Campbell-whann

Over four months, contributed to the hbjeletich/G4G-SP25 repository by delivering seven features and resolving two bugs, focusing on immersive game experiences in Unity. Developed a particle effects system with laser and constellation visuals, enhanced celestial scenes, and improved player feedback through shader programming and C# scripting. Implemented robust unit tests for player character models to reduce regression risk and enable safer gameplay iterations. Enhanced audio immersion by integrating background music and sound effects, and optimized font rendering for performance and accessibility. Prioritized asset and dependency management, ensuring maintainable workflows while collaborating across audio, graphics, and gameplay engineering disciplines.

Overall Statistics

Feature vs Bugs

78%Features

Repository Contributions

26Total
Bugs
2
Commits
26
Features
7
Lines of code
76,838
Activity Months4

Work History

March 2026

1 Commits • 1 Features

Mar 1, 2026

Concise monthly summary focused on key developer accomplishments for March 2026 (2026-03).

December 2025

5 Commits • 2 Features

Dec 1, 2025

Concise monthly summary for December 2025 focusing on business value and technical achievements for the G4G-SP25 project.

November 2025

19 Commits • 3 Features

Nov 1, 2025

November 2025 performance summary for hbjeletich/G4G-SP25. Delivered a visually rich update including a new Particle Effects System with laser/constellation visuals, plus extensive celestial scene enhancements and UI/visual polish. Stabilized asset dependencies by reverting unstable particle changes and migrating Captury Toolkit to GitHub for better maintenance. Demonstrated strong end-to-end delivery from feature work through integration, with measurable improvement to game ambience and user engagement potential.

October 2025

1 Commits • 1 Features

Oct 1, 2025

Month: 2025-10. Delivered focused test coverage for the Player Character base to validate foundational attributes and behaviors, reducing regression risk and enabling safer iterations on gameplay features.

Activity

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Quality Metrics

Correctness96.8%
Maintainability81.6%
Architecture86.2%
Performance83.8%
AI Usage27.6%

Skills & Technologies

Programming Languages

C#JSONShaderGraphUnknownYAML

Technical Skills

3D modelingC# ScriptingGame DevelopmentGraphics ProgrammingShader DevelopmentUI designUnityUnity DevelopmentUnity developmentVFXVisual Effectsasset managementasset optimizationaudio engineeringdependency management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

hbjeletich/G4G-SP25

Oct 2025 Mar 2026
4 Months active

Languages Used

UnknownC#JSONShaderGraphYAML

Technical Skills

game developmentunit testing3D modelingC# ScriptingGame DevelopmentGraphics Programming