
Over a three-month period, contributed to the G4G-SP25 repository by building and refining interactive 3D pottery experiences in Unity using C# and Wwise. Developed a dynamic gallery system for capturing, saving, and displaying pottery screenshots, alongside UI enhancements for accessibility and visual polish. Implemented features such as real-time mesh and material switching, interactive color customization, and animation controllers to improve user engagement and workflow efficiency. Integrated audio feedback and branding updates, including custom fonts and a new title screen logo. The work emphasized scalable asset pipelines, robust UI scripting, and iterative design, supporting faster iteration and a cohesive user experience.
December 2025: Focused feature delivery for G4G-SP25 across UI, animation control, dynamic content, and branding. Implemented interactive color customization with color decals and feedback sounds, refined UI layout for better visibility, added an animation controller for smoother transitions, and introduced a dynamic gallery loader for real-time content updates. Completed typography and branding refresh with Gotham Book font assets and a new title screen logo, delivering a stronger visual identity. No major bugs fixed this period; remaining work centered on polish and usability refinements. Business impact includes improved user engagement, faster and clearer interactions, and a more cohesive brand experience, supporting higher user satisfaction and retention.
December 2025: Focused feature delivery for G4G-SP25 across UI, animation control, dynamic content, and branding. Implemented interactive color customization with color decals and feedback sounds, refined UI layout for better visibility, added an animation controller for smoother transitions, and introduced a dynamic gallery loader for real-time content updates. Completed typography and branding refresh with Gotham Book font assets and a new title screen logo, delivering a stronger visual identity. No major bugs fixed this period; remaining work centered on polish and usability refinements. Business impact includes improved user engagement, faster and clearer interactions, and a more cohesive brand experience, supporting higher user satisfaction and retention.
November 2025 monthly summary for hbjeletich/G4G-SP25: Delivered a robust Gallery system for pottery screenshots and comprehensive visual/UI enhancements with materials switching, enabling end-to-end media capture, management, and appearance customization. Fixed critical gallery script and navigation issues to ensure reliable capture workflow. Demonstrated strong Unity/3D asset pipeline and UI scripting capabilities, delivering measurable business value through faster visual validation and improved presentation quality.
November 2025 monthly summary for hbjeletich/G4G-SP25: Delivered a robust Gallery system for pottery screenshots and comprehensive visual/UI enhancements with materials switching, enabling end-to-end media capture, management, and appearance customization. Fixed critical gallery script and navigation issues to ensure reliable capture workflow. Demonstrated strong Unity/3D asset pipeline and UI scripting capabilities, delivering measurable business value through faster visual validation and improved presentation quality.
October 2025 (hbjeletich/G4G-SP25) delivered a focused sprint of UI/scene overhaul, visual polish for pottery, robust mesh management, audio integration, and gallery tooling. The changes improve onboarding, accessibility, and player immersion, while establishing scalable asset pipelines for future features and marketing assets. Key value delivered includes a refreshed main menu and Game scene, richer pottery visuals and animation, dynamic mesh switching for runtime asset variation, integrated Wwise audio with tuned events, and a streamlined gallery/capture system.
October 2025 (hbjeletich/G4G-SP25) delivered a focused sprint of UI/scene overhaul, visual polish for pottery, robust mesh management, audio integration, and gallery tooling. The changes improve onboarding, accessibility, and player immersion, while establishing scalable asset pipelines for future features and marketing assets. Key value delivered includes a refreshed main menu and Game scene, richer pottery visuals and animation, dynamic mesh switching for runtime asset variation, integrated Wwise audio with tuned events, and a streamlined gallery/capture system.

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