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Allan-Quezada

PROFILE

Allan-quezada

Allan Quezada developed a suite of interactive features for the hbjeletich/G4G-SP25 Unity project, focusing on user interface, 3D asset management, and branding over a three-month period. He implemented dynamic gallery systems for pottery screenshots, interactive color customization with real-time feedback, and a refreshed main menu and title screen. Using C#, Unity, and Wwise, Allan engineered dynamic mesh and material switching, integrated audio events, and streamlined asset pipelines to support scalable content updates. His work emphasized accessibility, visual polish, and efficient UI scripting, resulting in a more engaging user experience and a cohesive visual identity without introducing major bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

34Total
Bugs
0
Commits
34
Features
12
Lines of code
44,426
Activity Months3

Work History

December 2025

8 Commits • 5 Features

Dec 1, 2025

December 2025: Focused feature delivery for G4G-SP25 across UI, animation control, dynamic content, and branding. Implemented interactive color customization with color decals and feedback sounds, refined UI layout for better visibility, added an animation controller for smoother transitions, and introduced a dynamic gallery loader for real-time content updates. Completed typography and branding refresh with Gotham Book font assets and a new title screen logo, delivering a stronger visual identity. No major bugs fixed this period; remaining work centered on polish and usability refinements. Business impact includes improved user engagement, faster and clearer interactions, and a more cohesive brand experience, supporting higher user satisfaction and retention.

November 2025

11 Commits • 2 Features

Nov 1, 2025

November 2025 monthly summary for hbjeletich/G4G-SP25: Delivered a robust Gallery system for pottery screenshots and comprehensive visual/UI enhancements with materials switching, enabling end-to-end media capture, management, and appearance customization. Fixed critical gallery script and navigation issues to ensure reliable capture workflow. Demonstrated strong Unity/3D asset pipeline and UI scripting capabilities, delivering measurable business value through faster visual validation and improved presentation quality.

October 2025

15 Commits • 5 Features

Oct 1, 2025

October 2025 (hbjeletich/G4G-SP25) delivered a focused sprint of UI/scene overhaul, visual polish for pottery, robust mesh management, audio integration, and gallery tooling. The changes improve onboarding, accessibility, and player immersion, while establishing scalable asset pipelines for future features and marketing assets. Key value delivered includes a refreshed main menu and Game scene, richer pottery visuals and animation, dynamic mesh switching for runtime asset variation, integrated Wwise audio with tuned events, and a streamlined gallery/capture system.

Activity

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Quality Metrics

Correctness88.8%
Maintainability83.6%
Architecture83.6%
Performance83.6%
AI Usage26.6%

Skills & Technologies

Programming Languages

C#UnityYAML

Technical Skills

3D Modeling3D modelingC#C# ScriptingC# scriptingGame DevelopmentUI DesignUI DevelopmentUI designUnityUnity DevelopmentWwiseanimation designasset integrationasset management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

hbjeletich/G4G-SP25

Oct 2025 Dec 2025
3 Months active

Languages Used

C#YAMLUnity

Technical Skills

3D Modeling3D modelingC# ScriptingC# scriptingGame DevelopmentUI Development