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Arma

PROFILE

Arma

Adam Shewchuk developed and maintained core class modules for the simulationcraft/simc repository, focusing on Warrior and Death Knight gameplay systems. Over 11 months, he engineered features such as tier set bonuses, ability reworks, and dynamic gear systems, using C++ and domain-specific scripting to improve simulation fidelity and performance optimization. His work included refactoring effect parsing, implementing Action Priority Lists, and aligning simulation logic with live game mechanics, which reduced edge-case inaccuracies and improved cross-version compatibility. Adam’s contributions demonstrated depth in class balancing, code maintainability, and bug fixing, resulting in more reliable DPS projections and actionable insights for end users.

Overall Statistics

Feature vs Bugs

76%Features

Repository Contributions

57Total
Bugs
6
Commits
57
Features
19
Lines of code
5,237
Activity Months11

Work History

September 2025

4 Commits • 2 Features

Sep 1, 2025

September 2025: Delivered core feature integrations and reliability fixes in simulationcraft/simc across Warrior and Death Knight. Implemented Reap the Storm integration with Warrior attacks (Raging Blow, Crushing Blow, Overpower) with dynamic multiplier based on Slayer 4-piece bonuses, added the 'overwhelmed' debuff, and updated reporting to reflect set bonus interactions and internal cooldown handling. Enhanced Death Knight Blood Beast damage scaling by adjusting ap_from_ap to 0.775 and enabling Vampiric Strike AoE reporting to improve damage scaling and area-of-effect capabilities. Fixed Rampage timing by making Hack and Slash trigger on impact, ensuring cooldown resets occur only on a successful hit, and moved related cooldown resets for Raging Blow and Crushing Blow after impact. These changes increase simulation fidelity, reduce edge-case inaccuracies, and support better tuning decisions.

August 2025

7 Commits • 2 Features

Aug 1, 2025

2025-08 monthly summary for simulationcraft/simc: Delivered feature enhancements to Blood Death Knight and Protection Warrior rotations and itemization, plus a critical collateral-damage bug fix. The work improved DPS guidance fidelity, rotation efficiency, and accuracy of damage modeling, while ensuring correct set-bonus targeting and safer combat results.

July 2025

7 Commits • 2 Features

Jul 1, 2025

July 2025 Performance Summary for simulationcraft/simc: Implemented The War Within expansion updates for Death Knight and Warrior class modules, enhanced tier-set handling, fixed critical PTR issues, and tightened talent interactions to improve simulation accuracy and tuning velocity. These changes strengthen balance governance, reliability, and contributor value.

June 2025

3 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for simulationcraft/simc. Focused on delivering the Warrior class Tier Set bonuses for the TWW3 expansion and improving effect parsing to support accurate performance predictions. Key work included refactoring the effect parsing to a unified parse_effects pathway and integrating Slayer, Colossus, and Mountain Thane bonuses into the core simulation logic, enabling realistic DPS forecasts for Warrior builds in the TWW3 era. Completed targeted cleanup to improve maintainability and future extension of effect handling.

May 2025

3 Commits • 2 Features

May 1, 2025

May 2025 summary for simulationcraft/simc: Delivered critical features and fixes for Warrior and Death Knight Blood specs, improving model accuracy and APL integration. Key changes include a seismic reduction bug fix (70% damage reduction) with Warrior APL support (refactored APL logic and init/parsing), and Blood DK updates adding raise_dead to Blizzard cooldowns plus distance rule alignment (TARGET_DISTANCE_LESS 5→6). Commit traceability (#10288, #10294, #10295) supported by improved code quality and refactor of APL initialization/parsing.

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for simulationcraft/simc. Focused on delivering Warrior class simulation version compatibility with game version 11.1.5; updated Meat Cleaver, Tough as Nails, and CSHB rage gain; re-implemented Wrecking and Shattering Throw to ensure accurate Warrior mechanics across versions. This work reduces cross-version discrepancies, improves reliability of DPS projections for players and theorycrafting, and provides a stable foundation for future patch updates.

March 2025

7 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for simulationcraft/simc focused on expanding core class simulations to improve accuracy and DPS optimization, while stabilizing mechanics across multi-target scenarios and buff/cooldown handling. Delivered new, testable class features and refined profiles to support better gear and talent decisions for end users.

February 2025

8 Commits • 3 Features

Feb 1, 2025

February 2025 focused on delivering high-impact gameplay system overhauls and a robust gear system for simulationcraft/simc, increasing fidelity, parity with live behavior, and actionable insights for optimization. Key work included multi-commit Warrior class mechanics overhaul aligning with live version, a dynamic Tome of Devotion gear system, and Death Knight Blood 4-piece set integration, complemented by a targeted stat buff multiplier bug fix. The changes enhance model accuracy, support ongoing balance work, and demonstrate strong cross-feature integration and code health.

January 2025

12 Commits • 2 Features

Jan 1, 2025

In Jan 2025, delivered major Warrior class tuning and PTR alignment for TWW2 in simulationcraft/simc, complemented by new tier-set bonuses and related talent adjustments. The work focused on improving balance accuracy, PTR readiness, and overall playability, driving better business value through faster validation and release cycles.

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024: Warrior-focused updates in simulationcraft/simc aimed at improving accuracy and capability. Key deliverables include converting wrecked to whitelist for debuff parsing to fix cross-spec accuracy, and introducing TWW2 Arms tier set bonuses with new buff and rppm logic to trigger/manage these buffs based on set bonuses and proc chances. These changes enhance Arms Warrior capabilities and overall simulation fidelity, supporting more reliable gear/talent tuning for players. Demonstrated technologies/skills include robust parsing revisions and buff/proc modeling with maintainable, well-documented commits.

November 2024

3 Commits • 1 Features

Nov 1, 2024

November 2024: Focused on delivering key Blood Death Knight enhancements and a critical gear calculation bug fix in simulationcraft/simc. The work improved model fidelity for Blood DK in raid simulations, expanded simulation coverage, and strengthened gearing recommendations, directly supporting better raid optimization and player outcomes.

Activity

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Quality Metrics

Correctness88.2%
Maintainability85.8%
Architecture84.0%
Performance82.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++SIMCSimC

Technical Skills

Ability BalancingAbility DesignAbility MechanicsAbility ReworkAction Priority Lists (APL)Area of Effect (AoE) ImplementationBuff ManagementBuff/Debuff ManagementBuff/Debuff SystemsBug FixingBuild ConfigurationC++C++ DevelopmentCharacter Build OptimizationCharacter Optimization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

simulationcraft/simc

Nov 2024 Sep 2025
11 Months active

Languages Used

C++SimCSIMC

Technical Skills

C++ DevelopmentClass MechanicsCombat SimulationConfigurationGame DevelopmentRegular Expressions