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aGillette108

PROFILE

Agillette108

In October 2025, Alex Gillette developed and integrated a Kill Floors gameplay mechanic for the LVL_Barracks level in the Shocker-Studios/FL25-Game3b repository. Using Unreal Engine asset workflows and level design skills, Alex created new .uasset files to enable designers to iterate rapidly and enhance player interaction within the level. The technical approach focused on asset integration and validation, supporting efficient feedback cycles and improving the overall asset pipeline. While no bugs were fixed during this period, the work demonstrated depth in Unreal Engine asset management and game development, laying groundwork for ongoing maintenance and future gameplay enhancements in the project.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
0
Activity Months1

Work History

October 2025

1 Commits • 1 Features

Oct 1, 2025

Concise monthly summary for 2025-10 focused on delivering a gameplay feature and asset integration for Shocker-Studios. Highlights include the implementation of a Kill Floors mechanic for LVL_Barracks and related asset work, with an emphasis on enabling designers to iterate quickly and enhance player interaction. No major bugs fixed this month; ongoing maintenance and QA continue in subsequent sprints.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine Asset

Technical Skills

Game DevelopmentLevel Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Shocker-Studios/FL25-Game3b

Oct 2025 Oct 2025
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

Game DevelopmentLevel Design