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PROFILE

Concreteumbrella

During October 2025, SirCrankle contributed to the Shocker-Studios/FL25-Game3b repository by developing two core gameplay features focused on level design and player experience. He iterated on blockout maps, refining enemy placement to support diverse encounters and integrating new assets using Unreal Engine’s asset system. Additionally, he implemented a checkpoint system within WallasBlockout, enabling save and respawn functionality to streamline playtesting and improve QA workflows. His work leveraged skills in blockout, game development, and level design, resulting in faster content iteration and tighter integration between design assets and gameplay systems, though no critical bugs were addressed during this period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
0
Activity Months1

Work History

October 2025

3 Commits • 2 Features

Oct 1, 2025

October 2025 monthly summary for Shocker-Studios/FL25-Game3b: Focused on blockout map iteration and enemy encounter design, plus implementation of save/respawn checkpoints to enhance playability and QA. No reported critical bugs fixed this month. Business value centers on accelerated content iteration, improved player experience, and stronger alignment between design assets and gameplay systems.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture86.6%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine Asset

Technical Skills

BlockoutGame DevelopmentLevel Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Shocker-Studios/FL25-Game3b

Oct 2025 Oct 2025
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

BlockoutGame DevelopmentLevel Design