
During October 2025, Catourney delivered a visual refresh for enemy characters in the Shocker-Studios FL25-Game3b repository by systematically replacing all EnemyChar assets with Small Enemy assets across every map in the Content directory. This update, implemented using UnrealScript and leveraging skills in asset management and level design, standardized enemy visuals to align with the project’s art direction. Catourney ensured consistency by verifying changes across all maps and updating asset references and documentation. The work improved the maintainability of the asset pipeline, reduced the risk of visual mismatches during QA, and prepared the project for future art updates.
October 2025: Delivered a visual refresh for enemy characters in Shocker-Studios FL25-Game3b by replacing EnemyChar assets with Small Enemy across all maps in the Content directory. The change standardizes enemy visuals, improves consistency across levels, and supports a cleaner art pipeline for future updates. This work enhances player perception and reduces asset mismatch risk during QA.
October 2025: Delivered a visual refresh for enemy characters in Shocker-Studios FL25-Game3b by replacing EnemyChar assets with Small Enemy across all maps in the Content directory. The change standardizes enemy visuals, improves consistency across levels, and supports a cleaner art pipeline for future updates. This work enhances player perception and reduces asset mismatch risk during QA.

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