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ConcreteUmbrella

PROFILE

Concreteumbrella

During October 2025, Catourney delivered a visual refresh for enemy characters in the Shocker-Studios FL25-Game3b repository by systematically replacing all EnemyChar assets with Small Enemy assets across every map in the Content directory. This update, implemented using UnrealScript and leveraging skills in asset management and level design, standardized enemy visuals to align with the project’s art direction. Catourney ensured consistency by verifying changes across all maps and updating asset references and documentation. The work improved the maintainability of the asset pipeline, reduced the risk of visual mismatches during QA, and prepared the project for future art updates.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
0
Activity Months1

Work History

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025: Delivered a visual refresh for enemy characters in Shocker-Studios FL25-Game3b by replacing EnemyChar assets with Small Enemy across all maps in the Content directory. The change standardizes enemy visuals, improves consistency across levels, and supports a cleaner art pipeline for future updates. This work enhances player perception and reduces asset mismatch risk during QA.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnrealScript

Technical Skills

Asset ManagementGame DevelopmentLevel Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Shocker-Studios/FL25-Game3b

Oct 2025 Oct 2025
1 Month active

Languages Used

UnrealScript

Technical Skills

Asset ManagementGame DevelopmentLevel Design