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Ben

PROFILE

Ben

Benjamin Lane contributed to the Liammwy/TimeHavenGames repository by developing and refining core gameplay systems, including dynamic jump mechanics, modular player abilities, and a robust save system. He used C++, Unreal Engine, and Blueprint scripting to implement features such as variable jump controls, breakable block assets, and a UI-integrated save system with debugging tools. His work addressed gameplay stability, improved editor workflows, and enhanced player experience through cutscene transitions and audio event handling. By focusing on maintainable code and thorough testing, Benjamin delivered solutions that streamlined level design, reduced post-release fixes, and supported faster iteration cycles for both developers and testers.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

23Total
Bugs
5
Commits
23
Features
10
Lines of code
1,198,203
Activity Months3

Work History

April 2025

15 Commits • 6 Features

Apr 1, 2025

April 2025 (Liammwy/TimeHavenGames) focused on stabilizing core gameplay systems, expanding Save functionality, and refining cutscenes, visuals, and audio while improving tooling and project health. The work delivers clear business value: more reliable saves, faster QA cycles, smoother player experiences, and a more maintainable project baseline with reduced post-release fixes.

December 2024

5 Commits • 2 Features

Dec 1, 2024

December 2024 performance summary for Liammwy/TimeHavenGames: Focused on expanding core player capabilities, asset integration, and stability improvements to enhance gameplay and design workflows. Delivered a formal player abilities expansion, introduced a modular blueprint-based approach for abilities, and integrated a new Breakable Block asset alongside targeted stability fixes.

November 2024

3 Commits • 2 Features

Nov 1, 2024

November 2024 – Liammwy/TimeHavenGames: focused on refining core controls and accelerating editor-level testing. Implemented dynamic jump mechanics with extensive testing logs and enhanced editor workflow for faster level iteration. No critical bugs were reported; primary achievements centered on gameplay feel and testing throughput.

Activity

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Quality Metrics

Correctness69.6%
Maintainability66.0%
Architecture66.2%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintC++LogUnreal EngineUnreal Engine BlueprintUnreal Engine BlueprintsUnrealScriptiniuasset

Technical Skills

Audio EngineeringBlueprint ScriptingBug FixingC++Character AbilitiesCinematicsConfiguration ManagementDebuggingGame DevelopmentLevel DesignLog AnalysisLoggingSave System ImplementationSave SystemsUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Liammwy/TimeHavenGames

Nov 2024 Apr 2025
3 Months active

Languages Used

BlueprintUnreal Engine BlueprintsUnrealScriptC++LogUnreal EngineUnreal Engine Blueprintini

Technical Skills

C++Game DevelopmentLevel DesignUnreal EngineBlueprint ScriptingBug Fixing

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