
During three months on the Liammwy/TimeHavenGames repository, Harvey Fettis delivered gameplay and workflow features including a Jetpack Refueling System and a Skip Cutscene function, both integrated using Unreal Engine Blueprints and C++. He improved audio stability through FMOD integration and addressed configuration management by refining editor settings, asset paths, and .ini files. Harvey also deprecated the Niagara UI Renderer to streamline the rendering pipeline, reducing maintenance overhead. His work focused on enhancing player experience, supporting efficient QA and controller testing, and maintaining project hygiene. The depth of his contributions reflects a strong grasp of Unreal Engine development and debugging practices.

Monthly performance summary for 2025-03 focused on Liammwy/TimeHavenGames. Delivered key gameplay and workflow improvements with an emphasis on user experience, stability, and efficient iteration. The initiatives below reflect direct business value through smoother player experiences, fewer post-release issues, and faster development cycles.
Monthly performance summary for 2025-03 focused on Liammwy/TimeHavenGames. Delivered key gameplay and workflow improvements with an emphasis on user experience, stability, and efficient iteration. The initiatives below reflect direct business value through smoother player experiences, fewer post-release issues, and faster development cycles.
December 2024 monthly summary for Liammwy/TimeHavenGames focused on simplifying the rendering pipeline and improving project hygiene. Key work included deprecating and removing the Niagara UI Renderer to streamline the rendering stack, and performing editor configuration and asset-management cleanup to reduce configuration drift. These changes reduce long-term maintenance costs and lay groundwork for future UI rendering changes, while preserving external behavior and reliability.
December 2024 monthly summary for Liammwy/TimeHavenGames focused on simplifying the rendering pipeline and improving project hygiene. Key work included deprecating and removing the Niagara UI Renderer to streamline the rendering stack, and performing editor configuration and asset-management cleanup to reduce configuration drift. These changes reduce long-term maintenance costs and lay groundwork for future UI rendering changes, while preserving external behavior and reliability.
November 2024 performance summary for Liammwy/TimeHavenGames. Delivered a Jetpack Refueling System with comprehensive logs and cross-system integration across core gameplay (level loading, audio initialization, viewport updates), significantly enhancing player mobility and gameplay loop. Also completed Unreal Engine Editor Configuration and QA Testing Enhancements to streamline controller testing and menu interactions, including updates to .ini settings, per-project user settings, asset paths, and clean shutdown options. No critical bugs documented for this period; focus was on feature delivery and strengthening QA tooling to reduce regressions and improve release readiness.
November 2024 performance summary for Liammwy/TimeHavenGames. Delivered a Jetpack Refueling System with comprehensive logs and cross-system integration across core gameplay (level loading, audio initialization, viewport updates), significantly enhancing player mobility and gameplay loop. Also completed Unreal Engine Editor Configuration and QA Testing Enhancements to streamline controller testing and menu interactions, including updates to .ini settings, per-project user settings, asset paths, and clean shutdown options. No critical bugs documented for this period; focus was on feature delivery and strengthening QA tooling to reduce regressions and improve release readiness.
Overview of all repositories you've contributed to across your timeline