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Harvey

PROFILE

Harvey

During three months on the Liammwy/TimeHavenGames repository, Harvey Fettis delivered gameplay and workflow features including a Jetpack Refueling System and a Skip Cutscene function, both integrated using Unreal Engine Blueprints and C++. He improved audio stability through FMOD integration and addressed configuration management by refining editor settings, asset paths, and .ini files. Harvey also deprecated the Niagara UI Renderer to streamline the rendering pipeline, reducing maintenance overhead. His work focused on enhancing player experience, supporting efficient QA and controller testing, and maintaining project hygiene. The depth of his contributions reflects a strong grasp of Unreal Engine development and debugging practices.

Overall Statistics

Feature vs Bugs

71%Features

Repository Contributions

9Total
Bugs
2
Commits
9
Features
5
Lines of code
125,044
Activity Months3

Work History

March 2025

4 Commits • 2 Features

Mar 1, 2025

Monthly performance summary for 2025-03 focused on Liammwy/TimeHavenGames. Delivered key gameplay and workflow improvements with an emphasis on user experience, stability, and efficient iteration. The initiatives below reflect direct business value through smoother player experiences, fewer post-release issues, and faster development cycles.

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for Liammwy/TimeHavenGames focused on simplifying the rendering pipeline and improving project hygiene. Key work included deprecating and removing the Niagara UI Renderer to streamline the rendering stack, and performing editor configuration and asset-management cleanup to reduce configuration drift. These changes reduce long-term maintenance costs and lay groundwork for future UI rendering changes, while preserving external behavior and reliability.

November 2024

3 Commits • 2 Features

Nov 1, 2024

November 2024 performance summary for Liammwy/TimeHavenGames. Delivered a Jetpack Refueling System with comprehensive logs and cross-system integration across core gameplay (level loading, audio initialization, viewport updates), significantly enhancing player mobility and gameplay loop. Also completed Unreal Engine Editor Configuration and QA Testing Enhancements to streamline controller testing and menu interactions, including updates to .ini settings, per-project user settings, asset paths, and clean shutdown options. No critical bugs documented for this period; focus was on feature delivery and strengthening QA tooling to reduce regressions and improve release readiness.

Activity

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Quality Metrics

Correctness68.8%
Maintainability66.6%
Architecture62.2%
Performance62.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC++FMODPythonUnreal EngineUnreal Engine BlueprintsUnreal Engine Configurationini

Technical Skills

Audio IntegrationBlueprint ScriptingC++Configuration ManagementDebuggingGame DevelopmentNiagaraPlugin DevelopmentUnreal EngineUnreal Engine Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Liammwy/TimeHavenGames

Nov 2024 Mar 2025
3 Months active

Languages Used

BlueprintUnreal Engine BlueprintsiniC++Unreal Engine ConfigurationBlueprintsFMODPython

Technical Skills

Blueprint ScriptingConfiguration ManagementGame DevelopmentUnreal EngineC++Niagara

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