
Over a three-month period, contributed to the MadMan-123/SwashDucklers repository by designing and integrating 3D character and environment assets, focusing on visual fidelity and streamlined asset workflows. Developed and imported models, textures, and animations for playable characters and environmental props, utilizing Unity Asset and FBX formats to ensure compatibility and efficient iteration. Enhanced gameplay feedback and onboarding through VFX, UI visuals, and tutorial assets, while expanding the asset library for future development. Emphasized standardized import settings and texture pipelines, enabling consistent visuals across scenes. Demonstrated depth in 3D Animation, Asset Integration, and VFX, with all features delivered without code changes.
April 2025 — MadMan-123/SwashDucklers: Asset-driven feature delivery focusing on visual fidelity, onboarding assets, and asset library expansion. No code changes were required for the Kraken animation; assets are ready to drop into scenes and tutorials. Delivered three main asset packages with associated commits, enabling faster iteration and better player guidance.
April 2025 — MadMan-123/SwashDucklers: Asset-driven feature delivery focusing on visual fidelity, onboarding assets, and asset library expansion. No code changes were required for the Kraken animation; assets are ready to drop into scenes and tutorials. Delivered three main asset packages with associated commits, enabling faster iteration and better player guidance.
March 2025 monthly summary for MadMan-123/SwashDucklers: Focused on delivering high-value visual and animation assets to enhance combat feedback, environment fidelity, and onboarding. Implemented cannonball impact visuals on Kraken, expanded crab animation assets, upgraded tree textures, introduced bubble screen UI/FX, and added a Cardboard Kraken tutorial asset. These initiatives improve player feedback, immersion, and first-run experience, while establishing asset pipelines for future iterations.
March 2025 monthly summary for MadMan-123/SwashDucklers: Focused on delivering high-value visual and animation assets to enhance combat feedback, environment fidelity, and onboarding. Implemented cannonball impact visuals on Kraken, expanded crab animation assets, upgraded tree textures, introduced bubble screen UI/FX, and added a Cardboard Kraken tutorial asset. These initiatives improve player feedback, immersion, and first-run experience, while establishing asset pipelines for future iterations.
February 2025 monthly summary for MadMan-123/SwashDucklers: Delivered core art and visual fidelity enhancements to support a playable crab character and richer environments. Implemented crab character assets (model, textures, walk cycle, rig, and import settings) along with associated FBX files and meta data; introduced dust and water visual effects; added sack prop assets for environmental variety. These assets are integrated into the Unity workflow with standardized textures and import settings, enabling faster iteration and consistent visuals across scenes.
February 2025 monthly summary for MadMan-123/SwashDucklers: Delivered core art and visual fidelity enhancements to support a playable crab character and richer environments. Implemented crab character assets (model, textures, walk cycle, rig, and import settings) along with associated FBX files and meta data; introduced dust and water visual effects; added sack prop assets for environmental variety. These assets are integrated into the Unity workflow with standardized textures and import settings, enabling faster iteration and consistent visuals across scenes.

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