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Evesand

PROFILE

Evesand

Worked on the SwashDucklers repository over three months, delivering a series of visual and UI asset enhancements focused on player experience and maintainability. Developed and integrated 3D models, textures, and UI elements using Unity and OBJ formats, addressing features such as boat visuals, menu overhauls, and premium loot assets. Improved asset organization and optimized texture workflows to streamline future updates and reduce rendering issues. Addressed a scaling bug in asset imports, ensuring correct in-game sizing. Maintained an asset-driven workflow, providing clear commit traceability and supporting onboarding, usability, and visual consistency without altering core gameplay logic or mechanics.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

26Total
Bugs
1
Commits
26
Features
7
Lines of code
181,313
Activity Months3

Work History

April 2025

3 Commits • 1 Features

Apr 1, 2025

April 2025: Focused UI visual assets update for MadMan-123/SwashDucklers to enhance usability and aesthetics without changing game logic. Delivered an asset pack with Play/Quit stickers, tutorial visuals to address UI stretching, and refreshed customization menu visuals (frame, navigation arrows, green plus effect). Asset-only changes improve onboarding, consistency, and future UI iterations; commits provide traceability.

March 2025

11 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for MadMan-123/SwashDucklers: Delivered a comprehensive UI and asset refresh (Asset Visual Refresh & UI Overhaul) and fixed asset import scaling, boosting player experience, brand consistency, and maintainability. Established asset organization for easier future updates and set the stage for continued visual improvements.

February 2025

12 Commits • 5 Features

Feb 1, 2025

February 2025 monthly summary for MadMan-123/SwashDucklers: Focused on delivering visual and UI asset improvements across boat visuals, plank repair visuals, menu overhaul, premium loot visuals, and expanded food assets, driving enhanced player experience, onboarding, and monetization visuals. All changes were delivered via asset creation/integration commits, enabling immediate in-game adoption. No explicit bug-fix commits catalogued; integration and asset pipelines stabilized gameplay flow.

Activity

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Quality Metrics

Correctness97.8%
Maintainability97.0%
Architecture96.2%
Performance97.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryMTLOBJPNGUnityUnity AssetUnity Meta

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementGame Asset ManagementGame DevelopmentMaterial CreationTexture ArtTexture OptimizationTexture OrganizationTexturingUI DesignUI DevelopmentUI/UX Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MadMan-123/SwashDucklers

Feb 2025 Apr 2025
3 Months active

Languages Used

MTLOBJPNGUnityUnity AssetUnity MetaBinary

Technical Skills

3D ModelingAnimationAsset IntegrationAsset ManagementGame Asset ManagementGame Development