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Blim

PROFILE

Blim

Contributed to vlggms/lobotomy-corp13 by developing two gameplay features and resolving a visual bug over a two-month period. Delivered the Generic Brand Modelling Clay abnormality, implementing its weapon and armor items, behavior, stats, and visuals, and fully integrated the content into game inclusion files using DM and object-oriented programming. Addressed asset management by correcting sprite paths and icon states for Pcorp ice cream items, improving rendering consistency. Expanded combat mechanics with the Tough pistol and bullet system, introducing a debuff effect and reorganizing projectile definitions for maintainability. Focused on scalable data structures and robust asset integration throughout development.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

3Total
Bugs
1
Commits
3
Features
2
Lines of code
268
Activity Months2

Work History

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025: Delivered a new gameplay feature and improved code organization for vlggms/lobotomy-corp13. The work focuses on expanding combat mechanics while setting up a scalable projectile system and maintainable data structures.

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for vlggms/lobotomy-corp13: Implemented the Generic Brand Modelling Clay abnormality with weapon/armor items, behavior, stats, visuals, and full data integration into game inclusion files, delivering end-to-end feature content with clear commit traceability. Also resolved a visual bug by correcting Pcorp ice cream sprite paths and updating icon_state for the canned ice cream and its trash can to ensure visual fidelity across UI and in-game assets.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture86.6%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

DM

Technical Skills

Asset ManagementCombat MechanicsGame DevelopmentObject-Oriented Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

vlggms/lobotomy-corp13

Dec 2024 Jan 2025
2 Months active

Languages Used

DM

Technical Skills

Asset ManagementGame DevelopmentObject-Oriented ProgrammingCombat Mechanics