
Contributed to vlggms/lobotomy-corp13 by developing two gameplay features and resolving a visual bug over a two-month period. Delivered the Generic Brand Modelling Clay abnormality, implementing its weapon and armor items, behavior, stats, and visuals, and fully integrated the content into game inclusion files using DM and object-oriented programming. Addressed asset management by correcting sprite paths and icon states for Pcorp ice cream items, improving rendering consistency. Expanded combat mechanics with the Tough pistol and bullet system, introducing a debuff effect and reorganizing projectile definitions for maintainability. Focused on scalable data structures and robust asset integration throughout development.
January 2025: Delivered a new gameplay feature and improved code organization for vlggms/lobotomy-corp13. The work focuses on expanding combat mechanics while setting up a scalable projectile system and maintainable data structures.
January 2025: Delivered a new gameplay feature and improved code organization for vlggms/lobotomy-corp13. The work focuses on expanding combat mechanics while setting up a scalable projectile system and maintainable data structures.
December 2024 monthly summary for vlggms/lobotomy-corp13: Implemented the Generic Brand Modelling Clay abnormality with weapon/armor items, behavior, stats, visuals, and full data integration into game inclusion files, delivering end-to-end feature content with clear commit traceability. Also resolved a visual bug by correcting Pcorp ice cream sprite paths and updating icon_state for the canned ice cream and its trash can to ensure visual fidelity across UI and in-game assets.
December 2024 monthly summary for vlggms/lobotomy-corp13: Implemented the Generic Brand Modelling Clay abnormality with weapon/armor items, behavior, stats, visuals, and full data integration into game inclusion files, delivering end-to-end feature content with clear commit traceability. Also resolved a visual bug by correcting Pcorp ice cream sprite paths and updating icon_state for the canned ice cream and its trash can to ensure visual fidelity across UI and in-game assets.

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