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GoingPallid

PROFILE

Goingpallid

Developed and integrated a comprehensive set of new enemies and boss encounters for the vlggms/lobotomy-corp13 repository, focusing on advanced AI behavior, character design, and combat mechanics using the DM language. The work introduced multi-stage boss fights featuring unique abilities such as dash, counter-stance, timestop, blood-feeding, and finisher moves, all supported by custom visuals and sound assets to enhance player immersion. These encounters were carefully balanced and integrated with existing level design, particularly for the B12 ordeal, expanding late-stage gameplay variety. The implementation emphasized asset integration, entity design, and mob AI, with all deliverables tracked through detailed, traceable commits.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
1
Lines of code
1,643
Activity Months1

Work History

April 2025

3 Commits • 1 Features

Apr 1, 2025

April 2025 (2025-04) monthly summary for vlggms/lobotomy-corp13. Delivered a major feature set: New Enemies and Boss Encounters featuring Kim, The Time Ripper, The Barber, Erlking, Catherine and summoned hands. Implemented advanced combat mechanics (dash, counter-stance, timestop, blood-feeding, finisher moves) and multi-stage boss fights, with associated visuals and sounds to enhance immersion. Added Barber as a mob for B12 ordeal. Commits anchored to deliverables for traceability: 24121f2329d2f19adce7581e3f8ee3c2542517cb (Distorted Bamboo Hatted Kim (#2770)); ee815e36f3e53fc0fd98958c455705715c9de30f (The British Update (Time Ripper) (#2775)); 5fdc5c2f1890ce8494f1a99f7ddb4d70b069558d (Adds Barber as a mob for B12 ordeal. (#2815)). Integrated visuals, sounds, and balance considerations with B12 pacing and QA readiness.

Activity

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Quality Metrics

Correctness86.6%
Maintainability80.0%
Architecture83.4%
Performance76.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

DM

Technical Skills

AI BehaviorAsset IntegrationCharacter DesignCombat MechanicsEntity DesignGame DevelopmentMob AI

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

vlggms/lobotomy-corp13

Apr 2025 Apr 2025
1 Month active

Languages Used

DM

Technical Skills

AI BehaviorAsset IntegrationCharacter DesignCombat MechanicsEntity DesignGame Development