
Developed and integrated the Time Ripper enemy for the vlggms/lobotomy-corp13 repository, introducing a two-phase combat encounter with dash and counter mechanics, a Timestop ability, and stage-based visual transitions to enhance player feedback and engagement. Focused on AI/NPC behavior and combat mechanics using DM, the work included a unique death animation and loot drop system to diversify gameplay rewards. Additionally, re-added and fixed Yum’s Time Ripper to address a regression, ensuring feature parity and stability. The implementation aligned with the Q3 roadmap, delivering a ready-to-ship feature that supports long-term content goals and maintains codebase consistency.
Delivered a new Time Ripper enemy for vlggms/lobotomy-corp13 with two distinct phases, introducing dash and counter mechanics, and a special Timestop ability, plus a unique death animation and loot drop. Added stage-based visuals to enhance encounter variety and player feedback. Re-added and fixed Yum's Time Ripper to resolve regression (#2989), ensuring feature parity and stability.
Delivered a new Time Ripper enemy for vlggms/lobotomy-corp13 with two distinct phases, introducing dash and counter mechanics, and a special Timestop ability, plus a unique death animation and loot drop. Added stage-based visuals to enhance encounter variety and player feedback. Re-added and fixed Yum's Time Ripper to resolve regression (#2989), ensuring feature parity and stability.

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