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SumirekoFan

PROFILE

Sumirekofan

Developed and integrated the Time Ripper enemy for the vlggms/lobotomy-corp13 repository, introducing a two-phase combat encounter with dash and counter mechanics, a Timestop ability, and stage-based visual transitions to enhance player feedback and engagement. Focused on AI/NPC behavior and combat mechanics using DM, the work included a unique death animation and loot drop system to diversify gameplay rewards. Additionally, re-added and fixed Yum’s Time Ripper to address a regression, ensuring feature parity and stability. The implementation aligned with the Q3 roadmap, delivering a ready-to-ship feature that supports long-term content goals and maintains codebase consistency.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
220
Activity Months1

Work History

July 2025

1 Commits • 1 Features

Jul 1, 2025

Delivered a new Time Ripper enemy for vlggms/lobotomy-corp13 with two distinct phases, introducing dash and counter mechanics, and a special Timestop ability, plus a unique death animation and loot drop. Added stage-based visuals to enhance encounter variety and player feedback. Re-added and fixed Yum's Time Ripper to resolve regression (#2989), ensuring feature parity and stability.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

DM

Technical Skills

AI/NPC BehaviorAsset IntegrationCombat MechanicsGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

vlggms/lobotomy-corp13

Jul 2025 Jul 2025
1 Month active

Languages Used

DM

Technical Skills

AI/NPC BehaviorAsset IntegrationCombat MechanicsGame Development