
Over a two-month period, contributed to the vlggms/lobotomy-corp13 repository by expanding gameplay content and improving balance through asset integration and content addition. Developed new freshwater and saltwater fish types, modeling properties such as rarity, size, and loot tables, and updated sprite assets to support these additions. Enhanced the fishing system and introduced a movement-penalty attribute for N-Corp armor variants, affecting player mobility and gameplay dynamics. Upgraded character equipment, including new items and buffs for specific roles. Leveraged DM for game development, focusing on data-driven entity modeling and asset pipeline updates to enable future expansions and maintainable content growth.
December 2024 — vlggms/lobotomy-corp13: Delivered core feature updates that broaden gameplay variety, balance, and itemization. Highlights include expanding the fishing system with new fish types and loot tables, introducing a movement-penalty attribute for N-Corp armor across base/veteran/commander, and upgrading equipment (Spyglass kit for Representative; Rat buff with grenades and a shotgun upgrade). These changes increase gameplay variety, balance, and role-specific equipment, driving engagement and monetizable progression.
December 2024 — vlggms/lobotomy-corp13: Delivered core feature updates that broaden gameplay variety, balance, and itemization. Highlights include expanding the fishing system with new fish types and loot tables, introducing a movement-penalty attribute for N-Corp armor across base/veteran/commander, and upgrading equipment (Spyglass kit for Representative; Rat buff with grenades and a shotgun upgrade). These changes increase gameplay variety, balance, and role-specific equipment, driving engagement and monetizable progression.
November 2024 performance summary for vlggms/lobotomy-corp13: Key feature delivered was the introduction of new freshwater and saltwater fish types, with updated sprite assets. This included modeling new properties (name, description, rarity, fillet type, size, weight) and updating the fish sprite sheet to support the new assets. Commits underpinning the work include 454647e0f0213b9f2c40762aa97416439df468b0 (fishufo #2534) and b1a853c20809dc60652a31bdb7e558f69c092049 (Weird fish update #2563). Major bugs fixed: none reported for this repository in the period reviewed. Overall impact: expands gameplay content, enhances asset management, and lays the groundwork for future expansions, improving player engagement and monetization potential. Technologies/skills demonstrated: data modeling for game entities, asset pipeline updates, version control discipline and traceability, cross-functional collaboration.
November 2024 performance summary for vlggms/lobotomy-corp13: Key feature delivered was the introduction of new freshwater and saltwater fish types, with updated sprite assets. This included modeling new properties (name, description, rarity, fillet type, size, weight) and updating the fish sprite sheet to support the new assets. Commits underpinning the work include 454647e0f0213b9f2c40762aa97416439df468b0 (fishufo #2534) and b1a853c20809dc60652a31bdb7e558f69c092049 (Weird fish update #2563). Major bugs fixed: none reported for this repository in the period reviewed. Overall impact: expands gameplay content, enhances asset management, and lays the groundwork for future expansions, improving player engagement and monetization potential. Technologies/skills demonstrated: data modeling for game entities, asset pipeline updates, version control discipline and traceability, cross-functional collaboration.

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