
Developed core gameplay systems and platform scaffolding for the OrdoVoxMortis/OVM repository, focusing on robust player controls, camera sequencing, and interactive environments. Leveraged Unity, C#, and Cinemachine to implement third-person character movement, state machines for sprinting and jumping, and timeline-driven camera transitions supporting narrative events. Enhanced user experience through reliable input handling, UI feedback, and scene management, while integrating NavMesh for AI navigation and refining lobby interactions with seating and interactable doors. Prioritized maintainability by refactoring code, updating documentation, and addressing over 35 bugs, resulting in a stable foundation for rapid iteration and future gameplay feature expansion.
May 2025 — OrdoVoxMortis/OVM. Delivered targeted gameplay polish, camera system improvements, and foundational Stage 0 readiness, complemented by documentation upgrades. The month focused on lobby UX refinements, reliable interactions, and a stronger foundation for future features, enabling smoother onboarding and reduced post-release friction. Highlights include enabling movement after lobby camera sequences, adding seating and interactable doors, configuring Stage 0 NavMesh, integrating timeline-enabled camera transitions for assassinations, and robust timeline camera fixes, along with documentation enhancements.
May 2025 — OrdoVoxMortis/OVM. Delivered targeted gameplay polish, camera system improvements, and foundational Stage 0 readiness, complemented by documentation upgrades. The month focused on lobby UX refinements, reliable interactions, and a stronger foundation for future features, enabling smoother onboarding and reduced post-release friction. Highlights include enabling movement after lobby camera sequences, adding seating and interactable doors, configuring Stage 0 NavMesh, integrating timeline-enabled camera transitions for assassinations, and robust timeline camera fixes, along with documentation enhancements.
2025-04 monthly summary for OrdoVoxMortis/OVM focusing on delivering baseline, core gameplay loops, and platform stability to enable rapid iteration and business value. Highlights include a strong baseline scaffolding, robust player controls, camera and cinematics for engaging storytelling, targeted interactions with clear UX feedback, and a foundation for future gameplay features. Ongoing work and refactoring are tracked in WIP commits to support maintainability and scalable development.
2025-04 monthly summary for OrdoVoxMortis/OVM focusing on delivering baseline, core gameplay loops, and platform stability to enable rapid iteration and business value. Highlights include a strong baseline scaffolding, robust player controls, camera and cinematics for engaging storytelling, targeted interactions with clear UX feedback, and a foundation for future gameplay features. Ongoing work and refactoring are tracked in WIP commits to support maintainability and scalable development.

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