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CNyaha

PROFILE

Cnyaha

Developed core gameplay systems and platform scaffolding for the OrdoVoxMortis/OVM repository, focusing on robust player controls, camera sequencing, and interactive environments. Leveraged Unity, C#, and Cinemachine to implement third-person character movement, state machines for sprinting and jumping, and timeline-driven camera transitions supporting narrative events. Enhanced user experience through reliable input handling, UI feedback, and scene management, while integrating NavMesh for AI navigation and refining lobby interactions with seating and interactable doors. Prioritized maintainability by refactoring code, updating documentation, and addressing over 35 bugs, resulting in a stable foundation for rapid iteration and future gameplay feature expansion.

Overall Statistics

Feature vs Bugs

44%Features

Repository Contributions

105Total
Bugs
37
Commits
105
Features
29
Lines of code
344,266
Activity Months2

Your Network

4 people

Work History

May 2025

59 Commits • 10 Features

May 1, 2025

May 2025 — OrdoVoxMortis/OVM. Delivered targeted gameplay polish, camera system improvements, and foundational Stage 0 readiness, complemented by documentation upgrades. The month focused on lobby UX refinements, reliable interactions, and a stronger foundation for future features, enabling smoother onboarding and reduced post-release friction. Highlights include enabling movement after lobby camera sequences, adding seating and interactable doors, configuring Stage 0 NavMesh, integrating timeline-enabled camera transitions for assassinations, and robust timeline camera fixes, along with documentation enhancements.

April 2025

46 Commits • 19 Features

Apr 1, 2025

2025-04 monthly summary for OrdoVoxMortis/OVM focusing on delivering baseline, core gameplay loops, and platform stability to enable rapid iteration and business value. Highlights include a strong baseline scaffolding, robust player controls, camera and cinematics for engaging storytelling, targeted interactions with clear UX feedback, and a foundation for future gameplay features. Ongoing work and refactoring are tracked in WIP commits to support maintainability and scalable development.

Activity

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Quality Metrics

Correctness79.6%
Maintainability78.8%
Architecture74.4%
Performance72.6%
AI Usage20.2%

Skills & Technologies

Programming Languages

C#MarkdownUnityUnity AssetUnity C#Unity PrefabUnity SceneUnity Scene DescriptionYAML

Technical Skills

3D Animation3D Camera3D Camera Control3D ModelingAIAI BehaviorAI NavigationAI ProgrammingAI/NPC BehaviorAnalyticsAnalytics IntegrationAnimationAnimation State MachinesAnimatorAsset Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OrdoVoxMortis/OVM

Apr 2025 May 2025
2 Months active

Languages Used

C#UnityUnity C#Unity PrefabUnity SceneUnity Scene DescriptionYAMLMarkdown

Technical Skills

3D Animation3D Camera3D Camera Control3D ModelingAIAI Behavior