
Over two months, contributed to OrdoVoxMortis/OVM by building a modular UI framework, integrating audio and visual systems, and enhancing scene management for a Unity-based rhythm game. Delivered features such as drag-and-drop UI, main menu prefabs, and robust save/load flows, while refining gameplay flow and onboarding through UI polish and analytics integration. Addressed stability by fixing bugs in audio, post-processing, and scene transitions, and improved maintainability with code refactoring and asset cleanup. Leveraged C#, Unity, and ShaderLab to implement features like volume controls, color curves, and collision detection, ensuring a cohesive user experience and a scalable project architecture.
May 2025 monthly review for OrdoVoxMortis/OVM: Delivered extensive UI/UX polish, scene updates, and stability improvements across the project to boost onboarding, retention, and play experience. Implemented core UI and gameplay enhancements including BaseUI-based popups, Ghost Player support, Stage scene additions, and a robust restart lobby flow with post-process/volume controls. Strengthened the game’s architecture with GameManager, DataManager, and MissionNote, added Collider integration, and stabilized Stage01 loading and restart. Addressed high-impact bugs affecting audio, post-processing, and TimeScale in QTE/Ghost scenarios, and improved UI management, canvas ordering, and lobby/UI consistency. Ongoing work on Color Curves, volume handling, and analytics integration sets the foundation for visual fidelity and data-driven decisions, while maintenance and scaffolding tasks improve long-term maintainability and delivery velocity.
May 2025 monthly review for OrdoVoxMortis/OVM: Delivered extensive UI/UX polish, scene updates, and stability improvements across the project to boost onboarding, retention, and play experience. Implemented core UI and gameplay enhancements including BaseUI-based popups, Ghost Player support, Stage scene additions, and a robust restart lobby flow with post-process/volume controls. Strengthened the game’s architecture with GameManager, DataManager, and MissionNote, added Collider integration, and stabilized Stage01 loading and restart. Addressed high-impact bugs affecting audio, post-processing, and TimeScale in QTE/Ghost scenarios, and improved UI management, canvas ordering, and lobby/UI consistency. Ongoing work on Color Curves, volume handling, and analytics integration sets the foundation for visual fidelity and data-driven decisions, while maintenance and scaffolding tasks improve long-term maintainability and delivery velocity.
April 2025 performance summary for OrdoVoxMortis/OVM focusing on delivering a modular UI framework, audio UI integration, and robust scene management, with stable UI and gameplay flow.
April 2025 performance summary for OrdoVoxMortis/OVM focusing on delivering a modular UI framework, audio UI integration, and robust scene management, with stable UI and gameplay flow.

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