
Jenny Park developed core gameplay systems and robust architecture for the OrdoVoxMortis/OVM repository, focusing on centralized data management, dynamic NPC behaviors, and reliable save/load and replay flows. She engineered features such as a Manager system, DataManager, and SoundManager, integrating C# scripting and Unity’s animation and AI navigation tools to support complex scene transitions and block mechanics. Her work included refactoring animation handling, implementing analytics instrumentation, and enhancing block interaction logic, all while maintaining code quality through documentation and regular cleanup. Jenny’s disciplined approach resulted in maintainable, scalable systems that improved player experience and reduced post-release maintenance overhead.

May 2025 - OrdoVoxMortis/OVM: Delivered core NPC interaction improvements, expanded block interaction and aiming capabilities, and significant reliability improvements across save/replay and event systems. These changes provide smoother NPC dynamics, robust persistence, and faster iteration, translating to better player experience and reduced post-release incidents. Demonstrated strong maintenance discipline via code cleanup, documentation updates, and analytics instrumentation.
May 2025 - OrdoVoxMortis/OVM: Delivered core NPC interaction improvements, expanded block interaction and aiming capabilities, and significant reliability improvements across save/replay and event systems. These changes provide smoother NPC dynamics, robust persistence, and faster iteration, translating to better player experience and reduced post-release incidents. Demonstrated strong maintenance discipline via code cleanup, documentation updates, and analytics instrumentation.
April 2025 (OVM) delivered a robust core architecture, data management, and gameplay features with a strong emphasis on stability, maintainability, and business value. Focus areas included a centralized Manager and Data layer, audio reliability, ghost/block mechanics, richer scene/NPC behaviors, and a rhythm-friendly save/load flow.
April 2025 (OVM) delivered a robust core architecture, data management, and gameplay features with a strong emphasis on stability, maintainability, and business value. Focus areas included a centralized Manager and Data layer, audio reliability, ghost/block mechanics, richer scene/NPC behaviors, and a rhythm-friendly save/load flow.
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