
Developed a rhythm-driven Ghost and QTE gameplay framework for the OrdoVoxMortis/OVM repository, focusing on synchronized audio, scalable architecture, and data-driven content creation. Built core systems using C# and Unity, including managers for rhythm, ghost, and QTE logic, and introduced ScriptableObjects for flexible rhythm data authoring. Enhanced gameplay with beat-synced note generation, visual feedback, and particle effects, while implementing robust event handling and analytics integration. Addressed timing, stability, and UI responsiveness through targeted bug fixes and refactoring. Applied advanced shader programming and animation techniques to improve visual polish, supporting a maintainable and extensible codebase for rhythm game development.
May 2025 (2025-05) development summary for OrdoVoxMortis/OVM. Focused on delivering gameplay features, visual polish, and instrumentation to enable data-driven decisions, while hardening core rhythm/QTE flow and long-note mechanics for a more engaging player experience.
May 2025 (2025-05) development summary for OrdoVoxMortis/OVM. Focused on delivering gameplay features, visual polish, and instrumentation to enable data-driven decisions, while hardening core rhythm/QTE flow and long-note mechanics for a more engaging player experience.
In April 2025 (Month: 2025-04), delivered a comprehensive rhythm-driven Ghost/QTE framework for the OVM project with synchronized audio, enabling data-driven rhythm content and scalable gameplay loops. Implemented core architecture (RhythmManager, GhostManager, QTEManager) and a RhythmData ScriptableObject, plus ghost generation/playback tooling, beat-synced note creation, and integrated camera/audio handling with visual feedback and particle effects. Fixed key timing and stability gaps to ensure reliable rhythm interaction and player feedback.
In April 2025 (Month: 2025-04), delivered a comprehensive rhythm-driven Ghost/QTE framework for the OVM project with synchronized audio, enabling data-driven rhythm content and scalable gameplay loops. Implemented core architecture (RhythmManager, GhostManager, QTEManager) and a RhythmData ScriptableObject, plus ghost generation/playback tooling, beat-synced note creation, and integrated camera/audio handling with visual feedback and particle effects. Fixed key timing and stability gaps to ensure reliable rhythm interaction and player feedback.

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