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ChoiSangCheol

PROFILE

Choisangcheol

Worked on the SurvivalProject repository to deliver a balanced core gameplay experience and refined user interface, focusing on improving player engagement and progression. Used Unity and C# to tune monster spawn counts, wave data, prefab sizing, and player debuff mechanics, addressing gameplay inconsistencies and smoothing the difficulty curve. Enhanced level design and adjusted UI elements to provide clearer progression and better onboarding for new players. Employed asset management and configuration skills to support data-driven iteration and maintainability. The work emphasized cross-functional collaboration and resulted in measurable improvements to both playability and the overall user experience, without introducing new bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

5Total
Bugs
0
Commits
5
Features
1
Lines of code
395
Activity Months1

Work History

May 2025

5 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for SurvivalProject focusing on delivering balanced core gameplay and refined UI to improve engagement and progression. Work centered on tuning balance, waves, UI, and debuffs to create a smoother difficulty curve and clearer progression, with measurable improvements in player experience and maintainability.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture72.0%
Performance68.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity AssetUnity Prefab

Technical Skills

Asset ManagementConfigurationGame BalancingGame DesignGame DevelopmentLevel DesignUI AdjustmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

KDH1213/SurvivalProject

May 2025 May 2025
1 Month active

Languages Used

C#Unity AssetUnity Prefab

Technical Skills

Asset ManagementConfigurationGame BalancingGame DesignGame DevelopmentLevel Design