
Worked on the KDH1213/SurvivalProject repository, delivering seven new features over two months focused on environment and UI development using Unity and C#. Established foundational UI scaffolding for building interfaces, enabling future user interactions without altering gameplay logic. Advanced scene management and asset placement by configuring core scenes, refining terrain, and integrating new assets across multiple game stages to support progression and visual consistency. Created and positioned 3D models, set up camera systems, and managed scene data to streamline environment design. Emphasized scalable scene setup and cross-stage asset integration, laying groundwork for future content expansion and improved user experience.
May 2025 performance highlights for KDH1213/SurvivalProject: Implemented Stage 2 core scene and UI overhaul to support Stage 2 progression, refined terrain and assets for Stage 2 visuals, and established foundational Stage 1 assets along with cross-stage environment setup to improve consistency. Began Stage 4 early scene integration and advanced Stage 3 content creation with new monsters, terrain, resources, UI refinements, and prefabs to support Stage 3 gameplay. These efforts deliver a more cohesive progression flow, higher visual polish, and scalable foundations for Stage 2–4 iterations.
May 2025 performance highlights for KDH1213/SurvivalProject: Implemented Stage 2 core scene and UI overhaul to support Stage 2 progression, refined terrain and assets for Stage 2 visuals, and established foundational Stage 1 assets along with cross-stage environment setup to improve consistency. Began Stage 4 early scene integration and advanced Stage 3 content creation with new monsters, terrain, resources, UI refinements, and prefabs to support Stage 3 gameplay. These efforts deliver a more cohesive progression flow, higher visual polish, and scalable foundations for Stage 2–4 iterations.
April 2025 (KDH1213/SurvivalProject) — Delivered foundational UI scaffolding for building interfaces to enable future interactions and UX improvements. No gameplay changes this month; focus was on establishing UI layouts for Chest, Farm, RestBuilding, and Tower.
April 2025 (KDH1213/SurvivalProject) — Delivered foundational UI scaffolding for building interfaces to enable future interactions and UX improvements. No gameplay changes this month; focus was on establishing UI layouts for Chest, Farm, RestBuilding, and Tower.

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