
Developed a comprehensive Placement and Camera Control System with Grid Visualization for the SurvivalProject repository, focusing on enhancing level design and user interaction. The system introduced a dedicated placement mode featuring camera zoom and pan, a toggleable grid, and seamless integration with the Unity Input System. Leveraging Unity Engine and Shader Graph, the developer implemented procedural grid patterns to improve placement accuracy and visual clarity. The architecture was designed for extensibility, supporting future grid-based features and tooling. Work centered on robust integration rather than bug fixes, resulting in a feature that streamlines gameplay planning and improves both designer and player experience.
Monthly summary for 2025-03: Delivered a feature-rich Placement and Camera Control System with Grid Visualization for SurvivalProject, enabling a dedicated placement mode with a toggleable grid, camera zoom and pan, and Unity Input System integration. Implemented shader graphs for grid visualization and procedural patterns to improve placement accuracy and visual clarity, supporting better user interaction and gameplay planning. No explicit major bugs were reported in the provided data; focus was on robust integration and extensibility for future grid-based features. This work strengthens the core level-design tooling and gameplay feedback loop, enabling precise placement and improved designer/player experience.
Monthly summary for 2025-03: Delivered a feature-rich Placement and Camera Control System with Grid Visualization for SurvivalProject, enabling a dedicated placement mode with a toggleable grid, camera zoom and pan, and Unity Input System integration. Implemented shader graphs for grid visualization and procedural patterns to improve placement accuracy and visual clarity, supporting better user interaction and gameplay planning. No explicit major bugs were reported in the provided data; focus was on robust integration and extensibility for future grid-based features. This work strengthens the core level-design tooling and gameplay feedback loop, enabling precise placement and improved designer/player experience.

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