
Over two months, this developer contributed to KDH1213/SurvivalProject by building core gameplay systems including player movement, AI-driven monster behavior, and a robust combat loop. They implemented features such as a virtual joystick for mobile input, NavMesh-based navigation, and a finite state machine for monster AI, all using Unity and C#. Their work included developing an inventory and equipment system with drag-and-drop UI, integrating monster loot drops, and refining animation and prefab management. Through code refactoring and systematic bug fixes, they improved maintainability and reliability, delivering a scalable foundation for future gameplay expansion and a smoother player experience.

April 2025 (KDH1213/SurvivalProject): Delivered major gameplay loop enhancements including an Inventory and Equipment Drag-and-Drop System with UI updates, Loot integration for defeated monsters, and a comprehensive Monster Return State/Behavior overhaul. These changes improve item management, streamline looting, and stabilize AI behavior, while refactoring for maintainability.
April 2025 (KDH1213/SurvivalProject): Delivered major gameplay loop enhancements including an Inventory and Equipment Drag-and-Drop System with UI updates, Loot integration for defeated monsters, and a comprehensive Monster Return State/Behavior overhaul. These changes improve item management, streamline looting, and stabilize AI behavior, while refactoring for maintainability.
March 2025 performance summary for KDH1213/SurvivalProject. Delivered core gameplay foundation across movement, AI, navigation, and UI, enabling rapid gameplay iteration and a solid base for feature expansion. Highlights include end-to-end player input and movement validation, AI-driven monster behavior with FSM, and a multi-faceted combat and UI pipeline that supports future scaling.
March 2025 performance summary for KDH1213/SurvivalProject. Delivered core gameplay foundation across movement, AI, navigation, and UI, enabling rapid gameplay iteration and a solid base for feature expansion. Highlights include end-to-end player input and movement validation, AI-driven monster behavior with FSM, and a multi-faceted combat and UI pipeline that supports future scaling.
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