
Contributed to the KDH1213/SurvivalProject repository by building core gameplay systems over two months, focusing on player movement, AI-driven monster behavior, and interactive UI. Developed features such as a virtual joystick for mobile input, NavMesh-based navigation, and a finite state machine for monster logic, all implemented in C# within Unity. Enhanced the combat loop to support multi-attack interactions and integrated a comprehensive inventory system with drag-and-drop equipment management. Refactored code for maintainability, improved animation handling, and streamlined loot collection by connecting monster drops directly to player inventory, resulting in a robust foundation for scalable game development and future feature expansion.
April 2025 (KDH1213/SurvivalProject): Delivered major gameplay loop enhancements including an Inventory and Equipment Drag-and-Drop System with UI updates, Loot integration for defeated monsters, and a comprehensive Monster Return State/Behavior overhaul. These changes improve item management, streamline looting, and stabilize AI behavior, while refactoring for maintainability.
April 2025 (KDH1213/SurvivalProject): Delivered major gameplay loop enhancements including an Inventory and Equipment Drag-and-Drop System with UI updates, Loot integration for defeated monsters, and a comprehensive Monster Return State/Behavior overhaul. These changes improve item management, streamline looting, and stabilize AI behavior, while refactoring for maintainability.
March 2025 performance summary for KDH1213/SurvivalProject. Delivered core gameplay foundation across movement, AI, navigation, and UI, enabling rapid gameplay iteration and a solid base for feature expansion. Highlights include end-to-end player input and movement validation, AI-driven monster behavior with FSM, and a multi-faceted combat and UI pipeline that supports future scaling.
March 2025 performance summary for KDH1213/SurvivalProject. Delivered core gameplay foundation across movement, AI, navigation, and UI, enabling rapid gameplay iteration and a solid base for feature expansion. Highlights include end-to-end player input and movement validation, AI-driven monster behavior with FSM, and a multi-faceted combat and UI pipeline that supports future scaling.

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