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Graham Taylor

PROFILE

Graham Taylor

Developed new gameplay features and improved core systems for the Cash-the-Cache repository, focusing on Unity-based game development using C# and YAML. Delivered an interactive toilet minigame that introduced a slider-driven flushing mechanic, complete with animations, loot spawning, and custom UI elements. Enhanced scene management by resolving unsaved scene issues and updating physics configurations to ensure stable level integration. Improved code maintainability and onboarding by clarifying documentation within Target.cs and addressing minor bugs. The work emphasized gameplay enhancement, release stability, and developer readability, resulting in smoother player experiences and more efficient workflows for future contributors to the project.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

4Total
Bugs
1
Commits
4
Features
2
Lines of code
9,610
Activity Months1

Work History

April 2025

4 Commits • 2 Features

Apr 1, 2025

April 2025 – Cash-the-Cache: Delivered a new Interactive Toilet Minigame, stabilized core level workflows, and improved developer readability. Focused on gameplay enhancement, release stability, and code maintainability to drive player engagement, smoother releases, and faster onboarding.

Activity

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Quality Metrics

Correctness85.0%
Maintainability85.0%
Architecture80.0%
Performance75.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityYAML

Technical Skills

C#Game DevelopmentInteractive ObjectsMinigamesPhysics ConfigurationScene ManagementUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

nhaticus/Cash-the-Cache

Apr 2025 Apr 2025
1 Month active

Languages Used

C#UnityYAML

Technical Skills

C#Game DevelopmentInteractive ObjectsMinigamesPhysics ConfigurationScene Management