
Contributed to the Cash-the-Cache repository by delivering three core features over three months, focusing on gameplay systems and maintainable architecture. Developed a modular Van Deposit interaction with reusable UI prefabs and integrated audio feedback, enhancing player engagement and future scalability. Built a dynamic NPC behavior system using C# and Unity, implementing patrol, detection, and flee logic with precise collider setups to improve gameplay realism and testability. Overhauled settings persistence by migrating from PlayerPrefs to a JSON-based model, separating keyboard and controller configurations for cross-device consistency. Work emphasized clean data management, robust UI development, and scalable game feature delivery.
Monthly summary for 2025-06 for nhaticus/Cash-the-Cache: Delivered a Settings Persistence and Input Device Configuration Overhaul, migrating settings storage from PlayerPrefs to JSON-based persistence, separating keyboard and controller configurations, and updating UI and managers to consume the new data structure with sensible defaults. This work establishes cross-device consistency, reduces config drift, and lays a scalable foundation for future input settings management across platforms.
Monthly summary for 2025-06 for nhaticus/Cash-the-Cache: Delivered a Settings Persistence and Input Device Configuration Overhaul, migrating settings storage from PlayerPrefs to JSON-based persistence, separating keyboard and controller configurations, and updating UI and managers to consume the new data structure with sensible defaults. This work establishes cross-device consistency, reduces config drift, and lays a scalable foundation for future input settings management across platforms.
Implemented Dynamic NPC Behavior System for Cash-the-Cache, delivering patrol, player-detection, and flee behaviors with a dedicated script, plus collider setup and test scene updates to support NPC interactions. This enhances gameplay realism, testability, and future content expansion with maintainable AI.
Implemented Dynamic NPC Behavior System for Cash-the-Cache, delivering patrol, player-detection, and flee behaviors with a dedicated script, plus collider setup and test scene updates to support NPC interactions. This enhances gameplay realism, testability, and future content expansion with maintainable AI.
February 2025: Delivered core UI/UX and audio infrastructure to support the Van Deposit interaction in Cash-the-Cache. Implemented a Van UI prefab with a deposit interaction (Press E to Deposit) and integrated an Audio Manager prefab for audio feedback; scene refinements to support the Van UI and interaction visuals. This work enhances player engagement, provides a reusable interaction pattern, and improves maintainability for future feature iterations.
February 2025: Delivered core UI/UX and audio infrastructure to support the Van Deposit interaction in Cash-the-Cache. Implemented a Van UI prefab with a deposit interaction (Press E to Deposit) and integrated an Audio Manager prefab for audio feedback; scene refinements to support the Van UI and interaction visuals. This work enhances player engagement, provides a reusable interaction pattern, and improves maintainability for future feature iterations.

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