
Worked on the Jumping-Jack repository, delivering an audio feedback system that enhanced player experience by integrating responsive audio cues for actions like running, jumping, and sliding across multiple scenes. Leveraged Unity and C# to implement scene-specific audio routing, update prefabs with audio clip references, and refine player audio logic, addressing playback gaps and misfires. Managed asset organization and scene wiring to streamline build readiness and facilitate quality assurance. Added a binary build artifact, EntregaMoviles.zip, to support distribution without code changes. Demonstrated skills in Unity Engine, asset management, and audio integration, focusing on maintainability and reproducibility for future development.
November 2024 — Jumping-Jack (CITM-MOBILE-DEVICES-TERRASSA). Delivered a cohesive audio feedback experience across gameplay and scenes and prepared a build artifact for distribution. Key features delivered: Audio Feedback System Across Gameplay and Scenes implemented with proper triggers for running, jumping, and sliding; scene-specific audio routing; updated prefabs with audio clip references; LevelSound added; lobby audio wiring and related scene assets updated. Commits illustrating the work include: prueba de audio player; updated sounds; Audios de players arreglados; Update Lobby.unity; LevelSound added; prefab updated. Major bugs fixed: resolved audio playback gaps and misfires across levels by refining audio logic and references; corrected player audio references and scene wiring. Delivery artifact EntregaMoviles.zip added to the repository (no code changes) to enable distribution. Overall impact: improved player feedback and polish, easier QA, and faster build delivery. Technologies demonstrated: Unity audio system, prefab workflows, scene management, and Git-based version control; artifact packaging.
November 2024 — Jumping-Jack (CITM-MOBILE-DEVICES-TERRASSA). Delivered a cohesive audio feedback experience across gameplay and scenes and prepared a build artifact for distribution. Key features delivered: Audio Feedback System Across Gameplay and Scenes implemented with proper triggers for running, jumping, and sliding; scene-specific audio routing; updated prefabs with audio clip references; LevelSound added; lobby audio wiring and related scene assets updated. Commits illustrating the work include: prueba de audio player; updated sounds; Audios de players arreglados; Update Lobby.unity; LevelSound added; prefab updated. Major bugs fixed: resolved audio playback gaps and misfires across levels by refining audio logic and references; corrected player audio references and scene wiring. Delivery artifact EntregaMoviles.zip added to the repository (no code changes) to enable distribution. Overall impact: improved player feedback and polish, easier QA, and faster build delivery. Technologies demonstrated: Unity audio system, prefab workflows, scene management, and Git-based version control; artifact packaging.

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