
Worked on the Jumping Jack repository to deliver a polished victory flow and robust scene transitions, focusing on enhancing player progression and session stability. Addressed critical bugs related to game state persistence and scene loading, reducing crash risk and improving onboarding. Leveraged Unity and C# to refine UI readability, particularly on Level 3, by adjusting font sizes and navigation controls. Implemented pause and unpause functionality to improve gameplay control and reliability. Demonstrated depth in scene management, UI development, and bug fixing, ensuring smoother transitions and consistent game state handling throughout the project’s lifecycle, with all changes integrated into the Unity Engine.
November 2024: Delivered a polished victory flow and reliable scene transitions for Jumping Jack, strengthened UI readability on Level 3, and fixed critical persistence/transition bugs. The changes reduce crash risk, improve session stability during level changes, and accelerate player progression, driving better onboarding and retention. Demonstrated deep Unity proficiency in scene management, UI/UX tuning, and robust state handling.
November 2024: Delivered a polished victory flow and reliable scene transitions for Jumping Jack, strengthened UI readability on Level 3, and fixed critical persistence/transition bugs. The changes reduce crash risk, improve session stability during level changes, and accelerate player progression, driving better onboarding and retention. Demonstrated deep Unity proficiency in scene management, UI/UX tuning, and robust state handling.

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