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Worked on the CombatExtended-Continued/CombatExtended repository to enhance the reliability of weapon platform stat handling in RimWorld modding. Addressed a bug by introducing defensive checks in C# to validate WeaponPlatform objects before accessing their stats, effectively preventing null reference errors during gameplay. Refactored recoil and burst calculations to ensure they accurately use platform-specific values when available, maintaining intended weapon balance and reducing runtime exceptions. Focused on code review and targeted fixes, the work improved overall stability for a wide range of weapon configurations. Leveraged skills in C#, game development, and modding to deliver a smoother player and developer experience.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
44
Activity Months1

Work History

February 2025

1 Commits

Feb 1, 2025

February 2025 monthly summary for CombatExtended module. Focused on reliability and correct stat usage for weapon platform-specific stats. Delivered a fix that eliminates null reference risks when accessing WeaponPlatform stats and ensures recoil/burst calculations use platform-specific values when available, reducing runtime errors and preserving intended balance across weapon platforms. Through targeted code review and defensive checks, the change improves stability for a wide range of weapons and platform configurations, contributing to a smoother player experience and easier maintenance going forward.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Game DevelopmentModdingRimWorld

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CombatExtended-Continued/CombatExtended

Feb 2025 Feb 2025
1 Month active

Languages Used

C#

Technical Skills

C#Game DevelopmentModdingRimWorld