
Worked on the CombatExtended-Continued/CombatExtended repository, delivering four features and one bug fix over three months. Focus areas included refining tribal backpack visuals to prevent model clipping, integrating archer equipment data for consistent combat balance, and overhauling weapon assets and particle effects to enhance player feedback. Leveraged Unity Engine, C#, and Adobe Illustrator to update textures, implement asset pipelines, and introduce reusable artwork for streamlined development. Addressed code readability by correcting a typo, supporting maintainability and collaboration. The work emphasized visual fidelity, data-driven consistency, and efficient asset integration, resulting in improved gameplay experience and a more robust codebase.
February 2026 monthly summary for CombatExtended-Continued/CombatExtended: Delivered a new Adobe Illustrator asset added to the Artwork Library, enabling faster asset reuse and visual consistency across builds. Asset integration involved adding an Illustrator source file and updating media sources; change tracked under commit b125932d7a859f7af7b461860eb4219bccfb1fb0.
February 2026 monthly summary for CombatExtended-Continued/CombatExtended: Delivered a new Adobe Illustrator asset added to the Artwork Library, enabling faster asset reuse and visual consistency across builds. Asset integration involved adding an Illustrator source file and updating media sources; change tracked under commit b125932d7a859f7af7b461860eb4219bccfb1fb0.
June 2025 — CombatExtended-Continued: Focused on elevating weapon visuals and feedback. Delivered a comprehensive weapon visuals overhaul across assets and particle effects, updating CE_M72 textures, DisposableLauncherCasings visuals, and blackpowder smoke systems. No major bugs fixed this month; the primary effort was feature delivery with careful asset updates and quality checks. Impact: enhanced immersion, clearer weapon feedback, and a stronger foundation for future art-driven updates. Tech stack and practices: asset pipelines, texture work, particle systems, and a commit-based workflow with traceability for changes.
June 2025 — CombatExtended-Continued: Focused on elevating weapon visuals and feedback. Delivered a comprehensive weapon visuals overhaul across assets and particle effects, updating CE_M72 textures, DisposableLauncherCasings visuals, and blackpowder smoke systems. No major bugs fixed this month; the primary effort was feature delivery with careful asset updates and quality checks. Impact: enhanced immersion, clearer weapon feedback, and a stronger foundation for future art-driven updates. Tech stack and practices: asset pipelines, texture work, particle systems, and a commit-based workflow with traceability for changes.
May 2025 (CombatExtended-Continued/CombatExtended) focused on visual fidelity, data-driven consistency across modules, and code readability improvements. Delivered tangible business value through asset refinements, cross-mod data integration for Archer loadouts, and a targeted typo fix to improve maintainability and collaboration. Outcomes include improved player visuals on larger models, consistent combat data across Core and mods, and a cleaner codebase with better readability and maintainability.
May 2025 (CombatExtended-Continued/CombatExtended) focused on visual fidelity, data-driven consistency across modules, and code readability improvements. Delivered tangible business value through asset refinements, cross-mod data integration for Archer loadouts, and a targeted typo fix to improve maintainability and collaboration. Outcomes include improved player visuals on larger models, consistent combat data across Core and mods, and a cleaner codebase with better readability and maintainability.

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