
Albert Bokor contributed to the CombatExtended-Continued/CombatExtended repository by delivering four features and one bug fix over three months, focusing on asset integration, game balance, and visual fidelity. He refined tribal backpack textures to prevent model clipping, unified archer equipment data for consistent gameplay, and overhauled weapon visuals using Unity Engine and particle systems to enhance player feedback. Albert also integrated new Adobe Illustrator artwork into the asset pipeline, improving asset reuse and visual consistency. His work emphasized code readability and maintainability, with changes tracked through clear commit messages and centralized updates, demonstrating a methodical approach to collaborative game development.
February 2026 monthly summary for CombatExtended-Continued/CombatExtended: Delivered a new Adobe Illustrator asset added to the Artwork Library, enabling faster asset reuse and visual consistency across builds. Asset integration involved adding an Illustrator source file and updating media sources; change tracked under commit b125932d7a859f7af7b461860eb4219bccfb1fb0.
February 2026 monthly summary for CombatExtended-Continued/CombatExtended: Delivered a new Adobe Illustrator asset added to the Artwork Library, enabling faster asset reuse and visual consistency across builds. Asset integration involved adding an Illustrator source file and updating media sources; change tracked under commit b125932d7a859f7af7b461860eb4219bccfb1fb0.
June 2025 — CombatExtended-Continued: Focused on elevating weapon visuals and feedback. Delivered a comprehensive weapon visuals overhaul across assets and particle effects, updating CE_M72 textures, DisposableLauncherCasings visuals, and blackpowder smoke systems. No major bugs fixed this month; the primary effort was feature delivery with careful asset updates and quality checks. Impact: enhanced immersion, clearer weapon feedback, and a stronger foundation for future art-driven updates. Tech stack and practices: asset pipelines, texture work, particle systems, and a commit-based workflow with traceability for changes.
June 2025 — CombatExtended-Continued: Focused on elevating weapon visuals and feedback. Delivered a comprehensive weapon visuals overhaul across assets and particle effects, updating CE_M72 textures, DisposableLauncherCasings visuals, and blackpowder smoke systems. No major bugs fixed this month; the primary effort was feature delivery with careful asset updates and quality checks. Impact: enhanced immersion, clearer weapon feedback, and a stronger foundation for future art-driven updates. Tech stack and practices: asset pipelines, texture work, particle systems, and a commit-based workflow with traceability for changes.
May 2025 (CombatExtended-Continued/CombatExtended) focused on visual fidelity, data-driven consistency across modules, and code readability improvements. Delivered tangible business value through asset refinements, cross-mod data integration for Archer loadouts, and a targeted typo fix to improve maintainability and collaboration. Outcomes include improved player visuals on larger models, consistent combat data across Core and mods, and a cleaner codebase with better readability and maintainability.
May 2025 (CombatExtended-Continued/CombatExtended) focused on visual fidelity, data-driven consistency across modules, and code readability improvements. Delivered tangible business value through asset refinements, cross-mod data integration for Archer loadouts, and a targeted typo fix to improve maintainability and collaboration. Outcomes include improved player visuals on larger models, consistent combat data across Core and mods, and a cleaner codebase with better readability and maintainability.

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