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Yorick Aban

PROFILE

Yorick Aban

Contributed to the Paradigms-Class-Project repository by establishing the foundational gameplay engine using JavaScript and Phaser, focusing on frontend and game development. The work centered on integrating a state-driven rendering flow and an asset pipeline, which enabled the rapid addition of new gameplay features. This involved initializing the Phaser game engine, preloading assets for soldier, archer, and cavalry units, and defining their initial animations. The rendering logic was updated to display units dynamically based on the current game state, providing a flexible structure for future expansion. The approach emphasized modularity and scalability, laying groundwork for further feature development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
136
Activity Months1

Work History

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 performance summary for Paradigms-Class-Project. Delivered foundational gameplay engine integration with a state-driven rendering flow and asset pipeline, enabling rapid expansion of gameplay features.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaScript

Technical Skills

Frontend DevelopmentGame DevelopmentPhaser

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ParadigmsW24/Paradigms-Class-Project

Dec 2024 Dec 2024
1 Month active

Languages Used

JavaScript

Technical Skills

Frontend DevelopmentGame DevelopmentPhaser