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Yorick Aban

PROFILE

Yorick Aban

Yorick Aban developed the foundational gameplay engine integration for the Paradigms-Class-Project repository, focusing on a state-driven rendering flow and asset pipeline to support future gameplay expansion. Using JavaScript and the Phaser framework, Yorick set up the initial game configuration, preloaded spritesheets for soldier, archer, and cavalry units, and defined their basic animations. The rendering logic was updated to display units dynamically based on the current game state, establishing a flexible structure for further feature development. Yorick’s work demonstrated depth in frontend and game development, laying a robust groundwork for scalable asset management and interactive unit rendering within the project.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
136
Activity Months1

Work History

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 performance summary for Paradigms-Class-Project. Delivered foundational gameplay engine integration with a state-driven rendering flow and asset pipeline, enabling rapid expansion of gameplay features.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaScript

Technical Skills

Frontend DevelopmentGame DevelopmentPhaser

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ParadigmsW24/Paradigms-Class-Project

Dec 2024 Dec 2024
1 Month active

Languages Used

JavaScript

Technical Skills

Frontend DevelopmentGame DevelopmentPhaser