
Yorick Aban developed the foundational gameplay engine integration for the Paradigms-Class-Project repository, focusing on a state-driven rendering flow and asset pipeline to support future gameplay expansion. Using JavaScript and the Phaser framework, Yorick set up the initial game configuration, preloaded spritesheets for soldier, archer, and cavalry units, and defined their basic animations. The rendering logic was updated to display units dynamically based on the current game state, establishing a flexible structure for further feature development. Yorick’s work demonstrated depth in frontend and game development, laying a robust groundwork for scalable asset management and interactive unit rendering within the project.
December 2024 performance summary for Paradigms-Class-Project. Delivered foundational gameplay engine integration with a state-driven rendering flow and asset pipeline, enabling rapid expansion of gameplay features.
December 2024 performance summary for Paradigms-Class-Project. Delivered foundational gameplay engine integration with a state-driven rendering flow and asset pipeline, enabling rapid expansion of gameplay features.

Overview of all repositories you've contributed to across your timeline