
Contributed to the Paradigms-Class-Project repository by establishing the foundational gameplay engine using JavaScript and Phaser, focusing on frontend and game development. The work centered on integrating a state-driven rendering flow and an asset pipeline, which enabled the rapid addition of new gameplay features. This involved initializing the Phaser game engine, preloading assets for soldier, archer, and cavalry units, and defining their initial animations. The rendering logic was updated to display units dynamically based on the current game state, providing a flexible structure for future expansion. The approach emphasized modularity and scalability, laying groundwork for further feature development.
December 2024 performance summary for Paradigms-Class-Project. Delivered foundational gameplay engine integration with a state-driven rendering flow and asset pipeline, enabling rapid expansion of gameplay features.
December 2024 performance summary for Paradigms-Class-Project. Delivered foundational gameplay engine integration with a state-driven rendering flow and asset pipeline, enabling rapid expansion of gameplay features.

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