
Worked on the ParadigmsW24/Paradigms-Class-Project repository to establish the foundational scaffolding for a real-time strategy game, focusing on both backend and frontend development using Elixir, Phoenix LiveView, and CSS. Developed the initial UI skeleton, implemented routing, and defined core game state fields such as field dimensions and bases. Introduced a mock server to facilitate testing of gameplay mechanics and overhauled the resource management system by integrating a buy_unit flow with resource deduction, refactoring core logic, and removing outdated data files. Enhanced state management by centralizing game state and utilizing match IDs, ensuring consistent behavior across multiplayer sessions.
2024-12 Monthly Summary — ParadigmsW24/Paradigms-Class-Project. Key deliverables included: (1) Real-time strategy game scaffolding and UI groundwork, establishing a UI skeleton, routing, initial game state fields (field dimensions, bases), and mock server test scaffolding to verify game mechanics; (2) Resource management overhaul adding buy_unit flow with resource deduction and a refactor of core game logic to support the new purchase workflow, plus removal of the legacy unit_costs data file; (3) State management improvements via a refactor to use match IDs and centralized game state for consistent behavior across sessions.
2024-12 Monthly Summary — ParadigmsW24/Paradigms-Class-Project. Key deliverables included: (1) Real-time strategy game scaffolding and UI groundwork, establishing a UI skeleton, routing, initial game state fields (field dimensions, bases), and mock server test scaffolding to verify game mechanics; (2) Resource management overhaul adding buy_unit flow with resource deduction and a refactor of core game logic to support the new purchase workflow, plus removal of the legacy unit_costs data file; (3) State management improvements via a refactor to use match IDs and centralized game state for consistent behavior across sessions.

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