
Marvin contributed to the ParadigmsW24/Paradigms-Class-Project by building the foundational scaffolding for a real-time strategy game, focusing on both backend and frontend development using Elixir, CSS, and Phoenix LiveView. He established the UI skeleton, implemented routing, and defined initial game state fields such as field dimensions and bases. Marvin also set up mock server test scaffolding to validate core gameplay mechanics. His work included a resource management overhaul, introducing a buy_unit flow with resource deduction and refactoring the core game logic. By centralizing state management with match IDs, he improved session consistency and reduced technical debt by removing legacy data files.
2024-12 Monthly Summary — ParadigmsW24/Paradigms-Class-Project. Key deliverables included: (1) Real-time strategy game scaffolding and UI groundwork, establishing a UI skeleton, routing, initial game state fields (field dimensions, bases), and mock server test scaffolding to verify game mechanics; (2) Resource management overhaul adding buy_unit flow with resource deduction and a refactor of core game logic to support the new purchase workflow, plus removal of the legacy unit_costs data file; (3) State management improvements via a refactor to use match IDs and centralized game state for consistent behavior across sessions.
2024-12 Monthly Summary — ParadigmsW24/Paradigms-Class-Project. Key deliverables included: (1) Real-time strategy game scaffolding and UI groundwork, establishing a UI skeleton, routing, initial game state fields (field dimensions, bases), and mock server test scaffolding to verify game mechanics; (2) Resource management overhaul adding buy_unit flow with resource deduction and a refactor of core game logic to support the new purchase workflow, plus removal of the legacy unit_costs data file; (3) State management improvements via a refactor to use match IDs and centralized game state for consistent behavior across sessions.

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