
Worked on the ParadigmsW24/Paradigms-Class-Project repository to enhance real-time multiplayer game functionality using Elixir and the Phoenix Framework. Replaced a mock server with Phoenix PubSub for reliable, real-time game state broadcasting, enabling clients to subscribe to updates and improving state synchronization. Refactored the combat system by introducing a knight unit type and implementing logic to distinguish allies from enemies, preventing friendly fire and refining gameplay balance. Simplified internal architecture by removing a custom registry in favor of global process registration keyed by match identifiers. Focused on backend development, process management, and GenServer to improve maintainability and scalability.
December 2024 monthly summary: Implemented real-time PubSub-based game state broadcasting to replace a mock server, improved combat system with Knight unit type and ally/enemy differentiation, and simplified internal architecture via global process registration. These changes delivered real-time, reliable state synchronization, enhanced gameplay balance, and reduced architectural complexity for easier maintenance and scaling.
December 2024 monthly summary: Implemented real-time PubSub-based game state broadcasting to replace a mock server, improved combat system with Knight unit type and ally/enemy differentiation, and simplified internal architecture via global process registration. These changes delivered real-time, reliable state synchronization, enhanced gameplay balance, and reduced architectural complexity for easier maintenance and scaling.

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