
Developed the core gameplay foundation for Paradigms-Class-Project by architecting a tick-based simulation and centralized state management system using Elixir and the Phoenix Framework. Focused on backend development, the work included designing and refining unit types such as Knight, Cavalry, and Archer with behavior-driven interfaces and implementing core combat mechanics to enable deterministic, balanced encounters. Integrated the client loop with the server to improve real-time synchronization and streamline future UI enhancements. Refactored assets and removed obsolete files to reduce maintenance overhead, resulting in a scalable, maintainable codebase that supports predictable simulations and efficient client-server coordination for ongoing game development.
December 2024 focused on delivering a robust core for Paradigms-Class-Project, establishing a tick-based game loop and centralized state management, refining unit combat, and completing client integration with asset updates. These efforts provide a reliable gameplay foundation, scalable architecture for future features, and a maintainable codebase that supports faster iteration and business value through predictable simulations and smoother client-server coordination.
December 2024 focused on delivering a robust core for Paradigms-Class-Project, establishing a tick-based game loop and centralized state management, refining unit combat, and completing client integration with asset updates. These efforts provide a reliable gameplay foundation, scalable architecture for future features, and a maintainable codebase that supports faster iteration and business value through predictable simulations and smoother client-server coordination.

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