
During December 2024, Cassiel developed real-time game state broadcasting for the ParadigmsW24/Paradigms-Class-Project repository, replacing a mock server with Phoenix PubSub to enable reliable state synchronization across clients. Leveraging Elixir and the Phoenix Framework, Cassiel enhanced the combat system by introducing a knight unit type and implementing logic to distinguish allies from enemies, preventing friendly fire and improving gameplay balance. Additionally, Cassiel simplified internal process management by removing a custom registry in favor of global process registration using match IDs. The work demonstrated solid backend and game development skills, delivering maintainable, scalable architecture and deeper gameplay mechanics within one month.

December 2024 monthly summary: Implemented real-time PubSub-based game state broadcasting to replace a mock server, improved combat system with Knight unit type and ally/enemy differentiation, and simplified internal architecture via global process registration. These changes delivered real-time, reliable state synchronization, enhanced gameplay balance, and reduced architectural complexity for easier maintenance and scaling.
December 2024 monthly summary: Implemented real-time PubSub-based game state broadcasting to replace a mock server, improved combat system with Knight unit type and ally/enemy differentiation, and simplified internal architecture via global process registration. These changes delivered real-time, reliable state synchronization, enhanced gameplay balance, and reduced architectural complexity for easier maintenance and scaling.
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