
During December 2024, Chris Williams developed the core backend for Paradigms-Class-Project, focusing on a tick-based game loop and centralized state management using Elixir and the Phoenix Framework. Chris designed and refined unit types such as Knight, Cavalry, and Archer, implementing behavior-driven combat mechanics to support deterministic simulations and AI. The work included integrating a client-server architecture, synchronizing the game client with server logic, and updating assets for maintainability. By emphasizing backend development, state management, and real-time systems, Chris delivered a scalable, maintainable foundation that accelerates future feature development and ensures predictable, testable gameplay within the project repository.
December 2024 focused on delivering a robust core for Paradigms-Class-Project, establishing a tick-based game loop and centralized state management, refining unit combat, and completing client integration with asset updates. These efforts provide a reliable gameplay foundation, scalable architecture for future features, and a maintainable codebase that supports faster iteration and business value through predictable simulations and smoother client-server coordination.
December 2024 focused on delivering a robust core for Paradigms-Class-Project, establishing a tick-based game loop and centralized state management, refining unit combat, and completing client integration with asset updates. These efforts provide a reliable gameplay foundation, scalable architecture for future features, and a maintainable codebase that supports faster iteration and business value through predictable simulations and smoother client-server coordination.

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