EXCEEDS logo
Exceeds
Dada

PROFILE

Dada

Over three months, contributed to the Sub-Sora/GearINC repository by building modular character customization, animation, and asset management systems for Unity-based game development. Delivered features such as a Character Skin System, interactive animation workflows, and visual effects integration, focusing on efficient asset pipelines and reduced resource conflicts. Leveraged C#, Unity, and FBX pipelines to implement new character variants, win/lose state animations, and dynamic skin swapping with VFX and UI enhancements. Addressed bugs and improved localization, ensuring stable state handling and cross-brand consistency. The work emphasized scalable asset integration, streamlined iteration, and clear user-facing UI, supporting future extensibility and maintainability.

Overall Statistics

Feature vs Bugs

81%Features

Repository Contributions

76Total
Bugs
5
Commits
76
Features
22
Lines of code
332,581
Activity Months3

Your Network

11 people

Work History

January 2025

10 Commits • 5 Features

Jan 1, 2025

January 2025 monthly summary for Sub-Sora/GearINC focusing on asset efficiency, character customization, and visuals. Key deliverables reduced asset bloat and conflicts; introduced Character Skin System; SkinSwap VFX integration; new character win/lose animations; VFX parameters and UI enhancements to support new features. These workstreams improved iteration speed, asset pipeline reliability, and user clarity, delivering measurable business value through improved customization capabilities and reduced resource contention. Technologies used included Unity, FBX asset pipeline, Visual Effects Graph, and MonoBehaviour/UI integration.

December 2024

30 Commits • 8 Features

Dec 1, 2024

December 2024 monthly summary for Sub-Sora/GearINC. Delivered substantial character customization and animation capabilities, advanced skin management workflows, and interactive animations, while addressing key reliability issues. Focused on business value through tangible delivered features, stable state handling, and scalable asset pipelines that set up future variants and themes.

November 2024

36 Commits • 9 Features

Nov 1, 2024

November 2024 monthly summary for Sub-Sora/GearINC. Delivered foundational Key Art startup flow and asset loading, expanded KA subsystem, launched modular feature development (Slayyy, Swaaag) with initial prototypes, advanced Inté asset key art integration and character textures, and improved localization messaging through French error wording alignment. These efforts mature the asset pipeline, accelerate asset-to-UI readiness, and enhance cross-brand consistency.

Activity

Loading activity data...

Quality Metrics

Correctness81.4%
Maintainability81.4%
Architecture80.2%
Performance76.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXMaterialPNGUnityUnity AssetUnity Asset ImportUnity MetaUnity PrefabUnity YAML

Technical Skills

3D Animation3D Animation Import3D Art3D ModelingAnimationAnimation ImportAnimation IntegrationAsset CreationAsset IntegrationAsset ManagementCharacter AnimationCharacter RiggingComponent ConfigurationGame DevelopmentMaterial Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Sub-Sora/GearINC

Nov 2024 Jan 2025
3 Months active

Languages Used

C#FBXMaterialPNGUnityUnity AssetUnity MetaUnity Prefab

Technical Skills

3D ModelingAsset CreationAsset IntegrationAsset ManagementComponent ConfigurationGame Development