
Over three months, contributed to the Sub-Sora/GearINC repository by building modular character customization, animation, and asset management systems for Unity-based game development. Delivered features such as a Character Skin System, interactive animation workflows, and visual effects integration, focusing on efficient asset pipelines and reduced resource conflicts. Leveraged C#, Unity, and FBX pipelines to implement new character variants, win/lose state animations, and dynamic skin swapping with VFX and UI enhancements. Addressed bugs and improved localization, ensuring stable state handling and cross-brand consistency. The work emphasized scalable asset integration, streamlined iteration, and clear user-facing UI, supporting future extensibility and maintainability.
January 2025 monthly summary for Sub-Sora/GearINC focusing on asset efficiency, character customization, and visuals. Key deliverables reduced asset bloat and conflicts; introduced Character Skin System; SkinSwap VFX integration; new character win/lose animations; VFX parameters and UI enhancements to support new features. These workstreams improved iteration speed, asset pipeline reliability, and user clarity, delivering measurable business value through improved customization capabilities and reduced resource contention. Technologies used included Unity, FBX asset pipeline, Visual Effects Graph, and MonoBehaviour/UI integration.
January 2025 monthly summary for Sub-Sora/GearINC focusing on asset efficiency, character customization, and visuals. Key deliverables reduced asset bloat and conflicts; introduced Character Skin System; SkinSwap VFX integration; new character win/lose animations; VFX parameters and UI enhancements to support new features. These workstreams improved iteration speed, asset pipeline reliability, and user clarity, delivering measurable business value through improved customization capabilities and reduced resource contention. Technologies used included Unity, FBX asset pipeline, Visual Effects Graph, and MonoBehaviour/UI integration.
December 2024 monthly summary for Sub-Sora/GearINC. Delivered substantial character customization and animation capabilities, advanced skin management workflows, and interactive animations, while addressing key reliability issues. Focused on business value through tangible delivered features, stable state handling, and scalable asset pipelines that set up future variants and themes.
December 2024 monthly summary for Sub-Sora/GearINC. Delivered substantial character customization and animation capabilities, advanced skin management workflows, and interactive animations, while addressing key reliability issues. Focused on business value through tangible delivered features, stable state handling, and scalable asset pipelines that set up future variants and themes.
November 2024 monthly summary for Sub-Sora/GearINC. Delivered foundational Key Art startup flow and asset loading, expanded KA subsystem, launched modular feature development (Slayyy, Swaaag) with initial prototypes, advanced Inté asset key art integration and character textures, and improved localization messaging through French error wording alignment. These efforts mature the asset pipeline, accelerate asset-to-UI readiness, and enhance cross-brand consistency.
November 2024 monthly summary for Sub-Sora/GearINC. Delivered foundational Key Art startup flow and asset loading, expanded KA subsystem, launched modular feature development (Slayyy, Swaaag) with initial prototypes, advanced Inté asset key art integration and character textures, and improved localization messaging through French error wording alignment. These efforts mature the asset pipeline, accelerate asset-to-UI readiness, and enhance cross-brand consistency.

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