
Worked on the OMH_Proto repository to deliver a comprehensive series of UI and asset enhancements over five months, focusing on visual clarity, branding consistency, and asset maintainability. Leveraged Unity Asset workflows, ShaderLab, and PNG-based asset management to refresh health bars, Quick Time Event visuals, map icons, and branding elements without altering core gameplay code. Prioritized asset integration and UI/UX design, consolidating and modernizing graphical resources to streamline future updates and reduce duplication. Collaborated closely with art and UI teams, using Git-based version control to ensure traceable, iterative improvements that elevated user feedback, onboarding visuals, and overall in-game presentation.
June 2025 (ArthurCaumartin/OMH_Proto) — UI visual polish and asset modernization focused sprint. Key features delivered: - UI Visual Asset Refresh across health bar, Quick-Time Events (QTE), main UI frame decoration, button visuals, and export map imagery; asset cleanup completed to ensure visual language consistency. Major bugs fixed: - No high-severity bugs fixed this month; primary effort was feature delivery and asset polish to reduce UI inconsistencies. Overall impact and accomplishments: - Elevated visual fidelity and UI consistency, improving player cues and perceived polish. - Faster asset iteration through a cleaned asset pipeline, setting the stage for production-ready visuals in future sprints. Technologies/skills demonstrated: - UI/UX collaboration, 2D asset management (PNG assets), asset pipeline discipline, and Git-based version control; 11 commits driven asset creation and updates (export maps, QTE, and main UI assets).
June 2025 (ArthurCaumartin/OMH_Proto) — UI visual polish and asset modernization focused sprint. Key features delivered: - UI Visual Asset Refresh across health bar, Quick-Time Events (QTE), main UI frame decoration, button visuals, and export map imagery; asset cleanup completed to ensure visual language consistency. Major bugs fixed: - No high-severity bugs fixed this month; primary effort was feature delivery and asset polish to reduce UI inconsistencies. Overall impact and accomplishments: - Elevated visual fidelity and UI consistency, improving player cues and perceived polish. - Faster asset iteration through a cleaned asset pipeline, setting the stage for production-ready visuals in future sprints. Technologies/skills demonstrated: - UI/UX collaboration, 2D asset management (PNG assets), asset pipeline discipline, and Git-based version control; 11 commits driven asset creation and updates (export maps, QTE, and main UI assets).
May 2025 — Delivered a focused UI/UX refresh and asset consolidation for ArthurCaumartin/OMH_Proto, standardizing visuals across the project and improving in-game feedback. Notable updates include cursor color in PlacementGrid, refreshed map UI assets, QTE visuals, health bar icons, and new in-game UI elements. No major bug fixes were recorded this month; the emphasis was on quality-of-life improvements, visual consistency, and maintainability to accelerate future feature work.
May 2025 — Delivered a focused UI/UX refresh and asset consolidation for ArthurCaumartin/OMH_Proto, standardizing visuals across the project and improving in-game feedback. Notable updates include cursor color in PlacementGrid, refreshed map UI assets, QTE visuals, health bar icons, and new in-game UI elements. No major bug fixes were recorded this month; the emphasis was on quality-of-life improvements, visual consistency, and maintainability to accelerate future feature work.
April 2025 — ArthurCaumartin/OMH_Proto: UI Branding Asset Refresh completed to align visuals with the updated brand identity. No major bugs fixed this month. The work strengthens branding, onboarding visuals, and marketing collateral, and provides a foundation for consistent UI across releases. Key commits include updates to logo.png and new assets.
April 2025 — ArthurCaumartin/OMH_Proto: UI Branding Asset Refresh completed to align visuals with the updated brand identity. No major bugs fixed this month. The work strengthens branding, onboarding visuals, and marketing collateral, and provides a foundation for consistent UI across releases. Key commits include updates to logo.png and new assets.
March 2025 performance summary for ArthurCaumartin/OMH_Proto. Focused UI polish and branding updates that improve user experience, visual clarity, and asset efficiency while aligning with roadmap priorities for UI polish and gameplay clarity. Key outcomes include a comprehensive UI asset overhaul for Quick Time Event (QTE) visuals and Perks items, refreshed health bar visuals, new cooldown UI assets, and branding enhancements through weapon UI assets and a project logo. The consolidated asset updates reduce asset debt and establish a scalable foundation for future UI iterations across the project.
March 2025 performance summary for ArthurCaumartin/OMH_Proto. Focused UI polish and branding updates that improve user experience, visual clarity, and asset efficiency while aligning with roadmap priorities for UI polish and gameplay clarity. Key outcomes include a comprehensive UI asset overhaul for Quick Time Event (QTE) visuals and Perks items, refreshed health bar visuals, new cooldown UI assets, and branding enhancements through weapon UI assets and a project logo. The consolidated asset updates reduce asset debt and establish a scalable foundation for future UI iterations across the project.
February 2025 — OMH_Proto (ArthurCaumartin/OMH_Proto) delivered a focused UI visual refresh for INTERFACE_UINEW, elevating player experience through clearer, more polished UI assets without code changes. The work emphasized graphical resources and Unity asset integration to improve usability and recognition of in-game elements.
February 2025 — OMH_Proto (ArthurCaumartin/OMH_Proto) delivered a focused UI visual refresh for INTERFACE_UINEW, elevating player experience through clearer, more polished UI assets without code changes. The work emphasized graphical resources and Unity asset integration to improve usability and recognition of in-game elements.

Overview of all repositories you've contributed to across your timeline