
Antoine Gazeaux delivered a comprehensive series of UI and asset enhancements for the ArthurCaumartin/OMH_Proto repository over five months, focusing on visual clarity, branding consistency, and maintainability. He integrated and managed 2D assets using Unity’s asset pipeline and ShaderLab, refreshing health bars, Quick Time Event visuals, and map icons to improve player feedback and recognition. His work emphasized asset consolidation and pipeline discipline, reducing duplication and streamlining future updates. By collaborating closely with art and UI teams, Antoine ensured that new assets aligned with evolving brand identity, resulting in a more polished, scalable, and production-ready user interface experience.

June 2025 (ArthurCaumartin/OMH_Proto) — UI visual polish and asset modernization focused sprint. Key features delivered: - UI Visual Asset Refresh across health bar, Quick-Time Events (QTE), main UI frame decoration, button visuals, and export map imagery; asset cleanup completed to ensure visual language consistency. Major bugs fixed: - No high-severity bugs fixed this month; primary effort was feature delivery and asset polish to reduce UI inconsistencies. Overall impact and accomplishments: - Elevated visual fidelity and UI consistency, improving player cues and perceived polish. - Faster asset iteration through a cleaned asset pipeline, setting the stage for production-ready visuals in future sprints. Technologies/skills demonstrated: - UI/UX collaboration, 2D asset management (PNG assets), asset pipeline discipline, and Git-based version control; 11 commits driven asset creation and updates (export maps, QTE, and main UI assets).
June 2025 (ArthurCaumartin/OMH_Proto) — UI visual polish and asset modernization focused sprint. Key features delivered: - UI Visual Asset Refresh across health bar, Quick-Time Events (QTE), main UI frame decoration, button visuals, and export map imagery; asset cleanup completed to ensure visual language consistency. Major bugs fixed: - No high-severity bugs fixed this month; primary effort was feature delivery and asset polish to reduce UI inconsistencies. Overall impact and accomplishments: - Elevated visual fidelity and UI consistency, improving player cues and perceived polish. - Faster asset iteration through a cleaned asset pipeline, setting the stage for production-ready visuals in future sprints. Technologies/skills demonstrated: - UI/UX collaboration, 2D asset management (PNG assets), asset pipeline discipline, and Git-based version control; 11 commits driven asset creation and updates (export maps, QTE, and main UI assets).
May 2025 — Delivered a focused UI/UX refresh and asset consolidation for ArthurCaumartin/OMH_Proto, standardizing visuals across the project and improving in-game feedback. Notable updates include cursor color in PlacementGrid, refreshed map UI assets, QTE visuals, health bar icons, and new in-game UI elements. No major bug fixes were recorded this month; the emphasis was on quality-of-life improvements, visual consistency, and maintainability to accelerate future feature work.
May 2025 — Delivered a focused UI/UX refresh and asset consolidation for ArthurCaumartin/OMH_Proto, standardizing visuals across the project and improving in-game feedback. Notable updates include cursor color in PlacementGrid, refreshed map UI assets, QTE visuals, health bar icons, and new in-game UI elements. No major bug fixes were recorded this month; the emphasis was on quality-of-life improvements, visual consistency, and maintainability to accelerate future feature work.
April 2025 — ArthurCaumartin/OMH_Proto: UI Branding Asset Refresh completed to align visuals with the updated brand identity. No major bugs fixed this month. The work strengthens branding, onboarding visuals, and marketing collateral, and provides a foundation for consistent UI across releases. Key commits include updates to logo.png and new assets.
April 2025 — ArthurCaumartin/OMH_Proto: UI Branding Asset Refresh completed to align visuals with the updated brand identity. No major bugs fixed this month. The work strengthens branding, onboarding visuals, and marketing collateral, and provides a foundation for consistent UI across releases. Key commits include updates to logo.png and new assets.
March 2025 performance summary for ArthurCaumartin/OMH_Proto. Focused UI polish and branding updates that improve user experience, visual clarity, and asset efficiency while aligning with roadmap priorities for UI polish and gameplay clarity. Key outcomes include a comprehensive UI asset overhaul for Quick Time Event (QTE) visuals and Perks items, refreshed health bar visuals, new cooldown UI assets, and branding enhancements through weapon UI assets and a project logo. The consolidated asset updates reduce asset debt and establish a scalable foundation for future UI iterations across the project.
March 2025 performance summary for ArthurCaumartin/OMH_Proto. Focused UI polish and branding updates that improve user experience, visual clarity, and asset efficiency while aligning with roadmap priorities for UI polish and gameplay clarity. Key outcomes include a comprehensive UI asset overhaul for Quick Time Event (QTE) visuals and Perks items, refreshed health bar visuals, new cooldown UI assets, and branding enhancements through weapon UI assets and a project logo. The consolidated asset updates reduce asset debt and establish a scalable foundation for future UI iterations across the project.
February 2025 — OMH_Proto (ArthurCaumartin/OMH_Proto) delivered a focused UI visual refresh for INTERFACE_UINEW, elevating player experience through clearer, more polished UI assets without code changes. The work emphasized graphical resources and Unity asset integration to improve usability and recognition of in-game elements.
February 2025 — OMH_Proto (ArthurCaumartin/OMH_Proto) delivered a focused UI visual refresh for INTERFACE_UINEW, elevating player experience through clearer, more polished UI assets without code changes. The work emphasized graphical resources and Unity asset integration to improve usability and recognition of in-game elements.
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