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Arthur Piqueras

PROFILE

Arthur Piqueras

Worked on the Logan-dlp/PFE-E-ARTSUP repository to deliver a cell shading rendering feature, focusing on enhancing visual fidelity and streamlining the asset workflow. Leveraged Unity Engine, Shader Graph, and 3D modeling skills to implement real-time shading techniques, update default volume profiles, and configure PC renderer settings for stylized visuals. Integrated new FBX models and material assets, ensuring consistent art direction and supporting faster asset iteration. The work improved the overall visual quality and enabled more efficient development cycles, with validation provided through a dedicated commit. No major bugs were reported, reflecting a disciplined approach to version control and implementation.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
25,389
Activity Months1

Work History

March 2025

1 Commits • 1 Features

Mar 1, 2025

March 2025 — Logan-dlp/PFE-E-ARTSUP: Delivered cell shading rendering and asset integration, updating default volume profiles and PC renderer settings. Added new FBX models and material assets to strengthen visual style and asset workflow. Validation commit: b749e00a68d8437b66ecc357d5908b09dde14190 ("Test de Cell Shading"). Major bugs fixed: none reported. Business impact: improved visual fidelity, consistent art direction, and faster asset iteration, enabling quicker iteration cycles and better end-user experience. Technologies/skills demonstrated: real-time shading techniques, FBX asset pipeline, renderer configuration, and version-control discipline.

Activity

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Quality Metrics

Correctness60.0%
Maintainability60.0%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unity Asset

Technical Skills

3D ModelingMaterial SetupShader GraphUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Logan-dlp/PFE-E-ARTSUP

Mar 2025 Mar 2025
1 Month active

Languages Used

Unity Asset

Technical Skills

3D ModelingMaterial SetupShader GraphUnity Engine