
Worked on the Logan-dlp/PFE-E-ARTSUP repository to deliver a cell shading rendering feature, focusing on enhancing visual fidelity and streamlining the asset workflow. Leveraged Unity Engine, Shader Graph, and 3D modeling skills to implement real-time shading techniques, update default volume profiles, and configure PC renderer settings for stylized visuals. Integrated new FBX models and material assets, ensuring consistent art direction and supporting faster asset iteration. The work improved the overall visual quality and enabled more efficient development cycles, with validation provided through a dedicated commit. No major bugs were reported, reflecting a disciplined approach to version control and implementation.
March 2025 — Logan-dlp/PFE-E-ARTSUP: Delivered cell shading rendering and asset integration, updating default volume profiles and PC renderer settings. Added new FBX models and material assets to strengthen visual style and asset workflow. Validation commit: b749e00a68d8437b66ecc357d5908b09dde14190 ("Test de Cell Shading"). Major bugs fixed: none reported. Business impact: improved visual fidelity, consistent art direction, and faster asset iteration, enabling quicker iteration cycles and better end-user experience. Technologies/skills demonstrated: real-time shading techniques, FBX asset pipeline, renderer configuration, and version-control discipline.
March 2025 — Logan-dlp/PFE-E-ARTSUP: Delivered cell shading rendering and asset integration, updating default volume profiles and PC renderer settings. Added new FBX models and material assets to strengthen visual style and asset workflow. Validation commit: b749e00a68d8437b66ecc357d5908b09dde14190 ("Test de Cell Shading"). Major bugs fixed: none reported. Business impact: improved visual fidelity, consistent art direction, and faster asset iteration, enabling quicker iteration cycles and better end-user experience. Technologies/skills demonstrated: real-time shading techniques, FBX asset pipeline, renderer configuration, and version-control discipline.

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