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LordEagleEye

PROFILE

Lordeagleeye

Contributed to the zwazoman/PFA-2 repository by expanding game content through new 3D assets, scenes, and character animations, focusing on enhancing visual fidelity and gameplay depth. Leveraged Unity and C# to integrate and manage assets, streamline rigging workflows, and refine animation pipelines for smoother iteration and reduced build risk. Addressed asset naming inconsistencies and metadata issues, reworked character rigs, and optimized asset imports, particularly for boss and onion characters. Fixed animation and asset clutter bugs, resulting in more maintainable scenes and efficient asset management. Demonstrated skills in 3D modeling, animation, and asset integration while collaborating across art and development pipelines.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

31Total
Bugs
2
Commits
31
Features
6
Lines of code
28,551
Activity Months2

Work History

June 2025

16 Commits • 4 Features

Jun 1, 2025

June 2025 monthly summary for zwazoman/PFA-2 focuses on delivering high-value asset and rigging work to raise visual fidelity and streamline content iteration. Key features added and integrated into the asset pipeline include New Boss Character Assets (Rig_chara_boss and Rig_chara_sbireboss) with integration into assets/rigging; Asset Renaming and Asset Updates to fix naming/metadata and ensure consistency; Onion Character Asset Rework and Animations to refresh import, rigging, and animation definitions; Mouse Animations and General Animation Tweaks to add a new mouse clip and harmonize timing across characters. Major bugs fixed include resolving asset naming inconsistencies, updating metadata and references, and repairing onion import/animation pipelines to stabilize builds. Overall impact: improved asset quality, consistency, and maintainability; faster iteration for future content; and measurable alignment with gameplay visuals and performance pipelines. Technologies/skills demonstrated: 3D animation pipelines, rigging, asset management, metadata handling, and cross-team collaboration with animation and art pipelines.

May 2025

15 Commits • 2 Features

May 1, 2025

May 2025 (zwazoman/PFA-2) delivered substantial content expansion and animation improvements, enhancing gameplay richness and visual fidelity while streamlining asset management. Key outcomes include expanded assets, scenes, and visual polish; enhanced character models, rigs, and animations; targeted cleanup to stabilize animations and reduce clutter; and a more efficient asset pipeline supporting faster iteration and lower build risk. These efforts drive higher player engagement, smoother gameplay, and lower maintenance costs, supported by a robust, commit-driven asset workflow.

Activity

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Quality Metrics

Correctness85.2%
Maintainability85.2%
Architecture82.0%
Performance80.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXUnityUnity AssetUnity Asset ConfigurationUnity Asset ImportUnity MetaUnity Metafile

Technical Skills

3D Animation3D Asset Integration3D ModelingAnimationAsset IntegrationAsset ManagementGame DevelopmentLevel DesignObject PlacementScene ManagementTransform ManipulationUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

zwazoman/PFA-2

May 2025 Jun 2025
2 Months active

Languages Used

C#FBXUnityUnity AssetUnity Asset ImportUnity MetaUnity Asset ConfigurationUnity Metafile

Technical Skills

3D Animation3D Asset Integration3D ModelingAnimationAsset IntegrationAsset Management