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Daniel Dubiner

PROFILE

Daniel Dubiner

During February 2025, contributed to the GDACollab/Well-Witches repository by developing the foundational abilities framework for the game. Built the Abilities.unity scene in Unity, integrating a dedicated camera and an event manager to support event-driven gameplay. Implemented the initial ability script in C#, wiring it into both Gatherer.prefab and Warden.prefab to enable reference-based ability logic and future extensibility. This work established a reusable pattern for handling abilities, setting the stage for iterative feature development. Focused on scene management and modular design, the contribution provided a technical base for future gameplay interactions without addressing bug fixes during this period.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
503
Activity Months1

Work History

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 Monthly Summary for GDACollab/Well-Witches: Delivered the foundational abilities framework by creating the Abilities.unity scene and integrating the initial ability script into core prefabs. The scene setup includes a camera and an event manager, with Gatherer.prefab and Warden.prefab updated to reference the new ability script, enabling future gameplay logic and interactions. This milestone establishes a reusable pattern for ability handling and paves the way for iterative feature delivery.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentScene ManagementUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDACollab/Well-Witches

Feb 2025 Feb 2025
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentScene ManagementUnity