
During February 2025, contributed to the GDACollab/Well-Witches repository by developing the foundational abilities framework for the game. Built the Abilities.unity scene in Unity, integrating a dedicated camera and an event manager to support event-driven gameplay. Implemented the initial ability script in C#, wiring it into both Gatherer.prefab and Warden.prefab to enable reference-based ability logic and future extensibility. This work established a reusable pattern for handling abilities, setting the stage for iterative feature development. Focused on scene management and modular design, the contribution provided a technical base for future gameplay interactions without addressing bug fixes during this period.
February 2025 Monthly Summary for GDACollab/Well-Witches: Delivered the foundational abilities framework by creating the Abilities.unity scene and integrating the initial ability script into core prefabs. The scene setup includes a camera and an event manager, with Gatherer.prefab and Warden.prefab updated to reference the new ability script, enabling future gameplay logic and interactions. This milestone establishes a reusable pattern for ability handling and paves the way for iterative feature delivery.
February 2025 Monthly Summary for GDACollab/Well-Witches: Delivered the foundational abilities framework by creating the Abilities.unity scene and integrating the initial ability script into core prefabs. The scene setup includes a camera and an event manager, with Gatherer.prefab and Warden.prefab updated to reference the new ability script, enabling future gameplay logic and interactions. This milestone establishes a reusable pattern for ability handling and paves the way for iterative feature delivery.

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