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DanielleMoak

PROFILE

Daniellemoak

Danielle Moak contributed to the Mindshift repository by building and enhancing Unity-based game environments, focusing on visual fidelity and efficient asset management. Over three months, Danielle delivered features such as advanced particle systems, zone-specific asset placement, and a robust level dressing system, using C# and Unity Shaderlab to implement interactive effects and optimize scene performance. Her work included resolving asset naming conflicts, refining material pipelines, and preparing scenes for new content, which improved iteration speed and demo readiness. Danielle’s disciplined use of version control and scene management ensured a maintainable codebase, supporting reliable content rollout and a smoother player experience.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

32Total
Bugs
3
Commits
32
Features
9
Lines of code
203,064
Activity Months3

Work History

August 2025

5 Commits • 2 Features

Aug 1, 2025

Mindshift monthly summary for 2025-08: Delivered visual and environmental enhancements to zones, performed scene cleanup, and prepared for upcoming content. Maintained clear Git history and demonstrated core Unity scene-management skills, contributing to a smoother content rollout and improved player experience.

July 2025

22 Commits • 5 Features

Jul 1, 2025

July 2025 (JaxGitH/Mindshift) — Key feature work and bug fixes across particle systems, dressing pipelines, and asset management. Delivered structured particle naming and enhancements, expanded materials/assets, and advanced dressing logic with Level 2/3 and Zone 3 support. Reverted conflicting particle renaming changes to stabilize builds. Executed comprehensive dressing for puzzles 1–6, and extended the dressing system to Level 2 and Level 3 with zone-based application. Resulting improvements include higher visual fidelity, consistent asset naming, and accelerated art iteration.

May 2025

5 Commits • 2 Features

May 1, 2025

May 2025 performance summary for Mindshift (JaxGitH/Mindshift). Focused on delivering visual-rich features and assets with a clear path for demo readiness and user engagement. No explicit bug fixes were logged in this dataset for the month.

Activity

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Quality Metrics

Correctness80.6%
Maintainability80.6%
Architecture80.0%
Performance76.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset FilesUnity Scene DescriptionUnity ShaderUnity ShaderlabUnity YAMLYAML

Technical Skills

3D Art3D ModelingAsset IntegrationAsset ManagementAsset PlacementEnvironment ArtFile RenamingGame DevelopmentLevel DesignMaterial CreationMaterial SetupParticle SystemsProject OrganizationRendering Pipeline ConfigurationRevert Commit

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JaxGitH/Mindshift

May 2025 Aug 2025
3 Months active

Languages Used

C#UnityYAMLUnity AssetUnity Asset FilesUnity Scene DescriptionUnity ShaderUnity Shaderlab

Technical Skills

3D Art3D ModelingAsset IntegrationGame DevelopmentParticle SystemsScene Creation