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rileygatley

PROFILE

Rileygatley

Riley Gatley contributed to the JaxGitH/Mindshift repository by developing and refining art asset testing workflows, lighting systems, and material pipelines for a Unity-based game environment. Over three months, Riley implemented experimental testing scenes, established multi-zone lighting pipelines, and delivered material and shader refinements to improve visual fidelity and asset iteration speed. Using C#, ShaderLab, and Unity, Riley managed asset consolidation, collider setups, and robust version control strategies, including targeted reverts to maintain project stability. The work demonstrated depth in environment art, lighting configuration, and asset management, resulting in a more maintainable, visually consistent, and iteration-friendly development pipeline.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

34Total
Bugs
5
Commits
34
Features
10
Lines of code
700,851
Activity Months3

Work History

August 2025

7 Commits • 2 Features

Aug 1, 2025

August 2025 monthly summary for JaxGitH/Mindshift: Delivered visual and asset improvements in Mindshift while preserving stability and maintainability. The Zone 3 Lighting and Materials Refinement enhances scene realism with updated counter-top lighting, ambient/shadow colors, and a new green material variant, with a controlled reapplication flow to ensure correctness. Asset Consolidation cleaned up materials, shaders, and metadata (including removal of deprecated material TxtSet_1_Green.mat) to streamline the asset pipeline. Project Stability work focused on undoing problematic changes and merges, including a revert of the Dev -> Art-Lighting_2.0 merge and removal of a large object set to restore a stable baseline for ongoing development. These changes position the project for faster iteration and more predictable upgrades in the next cycle.

July 2025

26 Commits • 7 Features

Jul 1, 2025

July 2025 Mindshift - Progress highlights and business impact: This month focused on establishing a robust, multi-zone lighting pipeline across Mindshift, validating workflows with baseline tests, and stabilizing changes through disciplined revert/reapply cycles to protect release readiness. The work lays the groundwork for consistent visuals across zones and accelerates upcoming feature deliverables, with clear demonstrations of cross-team collaboration between asset management, testing, and integration.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 summary: Implemented an experimental art asset testing workflow in Mindshift, enabling robust visual QA and faster asset iteration. Delivered a dedicated testing scene, RGatley_Dressing.unity, and collider setups across prefabs to support accurate testing and scene arrangement. This work reduces asset validation time and informs future asset integration. No major bugs fixed this month. Key technical achievements and business impact are driven by improved testing fidelity and faster iteration for art assets.

Activity

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Quality Metrics

Correctness71.8%
Maintainability71.2%
Architecture69.4%
Performance64.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity AssetUnity Asset FilesUnity SceneUnity Scene DataUnity Scene DescriptionUnity ShaderLabYAML

Technical Skills

3D Art3D ModelingAsset ManagementEnvironment ArtGame DevelopmentLevel DesignLightingLighting ConfigurationLighting SetupMaterial AdjustmentMaterial ConfigurationMaterial CreationMaterial EditingMaterial SetupPrefab Modification

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JaxGitH/Mindshift

May 2025 Aug 2025
3 Months active

Languages Used

UnityC#ShaderLabUnity AssetUnity SceneUnity Scene DataUnity ShaderLabYAML

Technical Skills

3D ModelingGame DevelopmentScene Setup3D ArtAsset ManagementEnvironment Art