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jakepatterson406

PROFILE

Jakepatterson406

Over a three-month period, contributed to the Mindshift repository by delivering three features focused on visual fidelity, scene immersion, and UI consistency. Leveraging Unity and C#, developed a new material asset to enhance character visuals, refined environment and mesh assets to improve collision and user immersion, and standardized UI button sizing for consistent interface layouts. Emphasized maintainability by cleaning up code and validating asset integration, ensuring a stable and scalable project foundation. Applied skills in 3D modeling, asset management, and UI development, with all changes tracked through version control to support reproducible builds and clear project history without introducing regressions.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
3
Lines of code
133,151
Activity Months3

Work History

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 (JaxGitH/Mindshift): Focused on UI consistency improvements to support the new layout. Delivered UI Button Size Standardization by resizing the local scale of Canvas_SelectLevel3.prefab, enabling predictable visuals and reducing manual adjustments across scenes. This change strengthens the design system alignment and sets the foundation for future UI component scaling. Commit: dced2a4df121d7e045a4cf7d2ebfd689b9ffa738.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025: Mindshift repo delivered foundational GarryShowCase scene improvements, including environment and mesh asset updates that enrich visuals and collision, enabling a more immersive user experience. The updates establish a solid base for future expansions in the scene and gameplay polish, while maintaining stability and performance. No major bugs escalated this month and work focused on reliable asset-scene integration across the project.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 performance summary for Mindshift: Focused on visual polish and maintainability. Key features delivered include a new Unity material asset for the temporary lab mouse character (texture_2.mat) to enhance visuals. A maintenance cleanup by commenting out an unused using directive in GameManager.cs to reduce potential compile warnings and support future refactors. All changes tracked under commit 04a01221461e0d5e6d4309557c80a03c5c298e22. Impact: improved character presentation in gameplay, cleaner codebase with fewer warnings, and smoother asset pipeline integration. Technologies demonstrated: Unity, C#, asset creation and import, and Git version control. Business value: enhances user perception with higher fidelity visuals, reduces maintenance overhead, and supports scalable asset iteration.

Activity

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Quality Metrics

Correctness70.0%
Maintainability80.0%
Architecture70.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity PrefabYAML

Technical Skills

3D ModelingAsset ManagementGame DevelopmentUI DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JaxGitH/Mindshift

Jan 2025 May 2025
3 Months active

Languages Used

C#YAMLUnityUnity Prefab

Technical Skills

Asset ManagementGame DevelopmentUnity3D ModelingUI Development