
Worked on gameplay and level improvements across two Unreal Engine projects, focusing on both stability and player experience. In the WS-Vehicle-ArtFX repository, addressed a collision detection bug by modifying level assets and static meshes, ensuring reliable physics interactions and consistent level design. For anthonybl1511/TheForgotten, delivered four features including asset fixes for the Labo and L_Game levels, audio enhancements for door interactions, and gameplay asset tuning to refine user experience. Utilized Blueprint scripting, UnrealScript, and audio engineering skills to implement these changes, emphasizing asset pipeline readiness, sound design, and robust collision handling to improve overall game quality and reliability.
March 2025 monthly summary for anthonybl1511/TheForgotten focusing on delivering playable levels, asset fixes, audio enhancements, and gameplay refinements that improve stability, player experience, and asset pipeline readiness.
March 2025 monthly summary for anthonybl1511/TheForgotten focusing on delivering playable levels, asset fixes, audio enhancements, and gameplay refinements that improve stability, player experience, and asset pipeline readiness.
February 2025 monthly summary for Mathys-Hymon/WS-Vehicle-ArtFX: Focused on stabilizing physics-based interactions and improving level reliability. Delivered a precise bug fix for level collision detection and validated impact on gameplay quality and level design workflows.
February 2025 monthly summary for Mathys-Hymon/WS-Vehicle-ArtFX: Focused on stabilizing physics-based interactions and improving level reliability. Delivered a precise bug fix for level collision detection and validated impact on gameplay quality and level design workflows.

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