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Djevebran

PROFILE

Djevebran

Worked on gameplay and level improvements across two Unreal Engine projects, focusing on both stability and player experience. In the WS-Vehicle-ArtFX repository, addressed a collision detection bug by modifying level assets and static meshes, ensuring reliable physics interactions and consistent level design. For anthonybl1511/TheForgotten, delivered four features including asset fixes for the Labo and L_Game levels, audio enhancements for door interactions, and gameplay asset tuning to refine user experience. Utilized Blueprint scripting, UnrealScript, and audio engineering skills to implement these changes, emphasizing asset pipeline readiness, sound design, and robust collision handling to improve overall game quality and reliability.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

10Total
Bugs
1
Commits
10
Features
4
Lines of code
0
Activity Months2

Work History

March 2025

9 Commits • 4 Features

Mar 1, 2025

March 2025 monthly summary for anthonybl1511/TheForgotten focusing on delivering playable levels, asset fixes, audio enhancements, and gameplay refinements that improve stability, player experience, and asset pipeline readiness.

February 2025

1 Commits

Feb 1, 2025

February 2025 monthly summary for Mathys-Hymon/WS-Vehicle-ArtFX: Focused on stabilizing physics-based interactions and improving level reliability. Delivered a precise bug fix for level collision detection and validated impact on gameplay quality and level design workflows.

Activity

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Quality Metrics

Correctness68.0%
Maintainability68.0%
Architecture66.0%
Performance66.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintUnreal Engine AssetUnrealScript

Technical Skills

Audio EngineeringBlueprint ScriptingCollision DetectionGame DevelopmentLevel DesignRefactoringSound DesignUnreal Engine

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

anthonybl1511/TheForgotten

Mar 2025 Mar 2025
1 Month active

Languages Used

BlueprintUnrealScript

Technical Skills

Audio EngineeringBlueprint ScriptingGame DevelopmentLevel DesignRefactoringSound Design

Mathys-Hymon/WS-Vehicle-ArtFX

Feb 2025 Feb 2025
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

Collision DetectionGame DevelopmentLevel Design