
Worked on the WS-Vehicle-ArtFX repository to deliver a comprehensive set of gameplay features and stability improvements within a month. Expanded the asset pipeline and integrated new 3D models, characters, and visual effects to enhance gameplay variety and visual fidelity. Refactored the Player HUD and explosion systems using Unreal Engine Blueprints, improving user feedback and responsiveness. Enhanced the UI with new widgets, timers, and a credits scene, while addressing build configuration and player behavior bugs. Focused on asset management, configuration management, and data management to streamline onboarding and maintainability, resulting in a more robust, iterative, and user-friendly game development workflow.
February 2025 (2025-02) delivered a comprehensive feature wave and reliability improvements across WS-Vehicle-ArtFX. Key assets and gameplay systems were expanded, the UI was polished, and the project’s stability and maintainability were significantly improved, enabling faster iteration and a stronger end-user experience.
February 2025 (2025-02) delivered a comprehensive feature wave and reliability improvements across WS-Vehicle-ArtFX. Key assets and gameplay systems were expanded, the UI was polished, and the project’s stability and maintainability were significantly improved, enabling faster iteration and a stronger end-user experience.

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